Hello, through some research around here and other sites, I've made a rounded edges button.
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Rectangle Rect = new Rectangle(0, 0, this.Width, this.Height);
GraphicsPath GraphPath = new GraphicsPath();
GraphPath.AddArc(Rect.X, Rect.Y, 50, 50, 180, 90);
GraphPath.AddArc(Rect.X + Rect.Width - 50, Rect.Y, 50, 50, 270, 90);
GraphPath.AddArc(Rect.X + Rect.Width - 50, Rect.Y + Rect.Height - 50, 50, 50, 0, 90);
GraphPath.AddArc(Rect.X, Rect.Y + Rect.Height - 50, 50, 50, 90, 90);
this.Region = new Region(GraphPath);
}
The problem I'm facing is the button's "blue highlight": It shows on most of the button, but it doesn't show on the rounded edges, so my button is part highlighted and part non-highlighted (on the edges). What could I do to solve this? Thank you.
PS: I can't use WPF. The application is for an very old computer; so, please, don't suggest it. Also, the client doesn't have the money to get a newer computer.
To make the div's borders rounded, you could add the following styling: border-radius: 15px; The above sets a 15 pixel radius on the top-left, top-right, bottom-left and bottom-right corners of the element. The higher the value of the radius, the more rounded the edge becomes.
We can set custom shapes on our button using the xml tag <shape> . These xml files are created in the drawable folder too. shape can be used inside selectors . The shape can be set to rectangle (default), oval , ring , line .
This is a quick one, you may want to fine tune things and optimize quite a few details..
class RoundedButton : Button
{
GraphicsPath GetRoundPath(RectangleF Rect, int radius)
{
float r2 = radius / 2f;
GraphicsPath GraphPath = new GraphicsPath();
GraphPath.AddArc(Rect.X, Rect.Y, radius, radius, 180, 90);
GraphPath.AddLine(Rect.X + r2, Rect.Y, Rect.Width - r2, Rect.Y);
GraphPath.AddArc(Rect.X + Rect.Width - radius, Rect.Y, radius, radius, 270, 90);
GraphPath.AddLine(Rect.Width, Rect.Y + r2, Rect.Width, Rect.Height - r2);
GraphPath.AddArc(Rect.X + Rect.Width - radius,
Rect.Y + Rect.Height - radius, radius, radius, 0, 90);
GraphPath.AddLine(Rect.Width - r2, Rect.Height, Rect.X + r2, Rect.Height);
GraphPath.AddArc(Rect.X, Rect.Y + Rect.Height - radius, radius, radius, 90, 90);
GraphPath.AddLine(Rect.X, Rect.Height - r2, Rect.X, Rect.Y + r2);
GraphPath.CloseFigure();
return GraphPath;
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
RectangleF Rect = new RectangleF(0, 0, this.Width, this.Height);
using (GraphicsPath GraphPath = GetRoundPath(Rect, 50))
{
this.Region = new Region(GraphPath);
using (Pen pen = new Pen(Color.CadetBlue, 1.75f))
{
pen.Alignment = PenAlignment.Inset;
e.Graphics.DrawPath(pen, GraphPath);
}
}
}
}
Obviously, since we have a class we can cache the GraphicsPath
in a class variable. And of course you pick the color..
This is a tweak on TaW's answer to more easily tweak the borderRadius and borderThickness. If you get random white space between the border and the button background color, m needs to be tweaked.
public class RoundedButton : Button
{
GraphicsPath GetRoundPath(RectangleF Rect, int radius)
{
float m = 2.75F;
float r2 = radius / 2f;
GraphicsPath GraphPath = new GraphicsPath();
GraphPath.AddArc(Rect.X + m, Rect.Y + m, radius, radius, 180, 90);
GraphPath.AddLine(Rect.X + r2 + m, Rect.Y + m, Rect.Width - r2 - m, Rect.Y + m);
GraphPath.AddArc(Rect.X + Rect.Width - radius - m, Rect.Y + m, radius, radius, 270, 90);
GraphPath.AddLine(Rect.Width - m, Rect.Y + r2, Rect.Width - m, Rect.Height - r2 - m);
GraphPath.AddArc(Rect.X + Rect.Width - radius - m,
Rect.Y + Rect.Height - radius - m, radius, radius, 0, 90);
GraphPath.AddLine(Rect.Width - r2 - m, Rect.Height - m, Rect.X + r2 - m, Rect.Height - m);
GraphPath.AddArc(Rect.X + m, Rect.Y + Rect.Height - radius - m, radius, radius, 90, 90);
GraphPath.AddLine(Rect.X + m, Rect.Height - r2 - m, Rect.X + m, Rect.Y + r2 + m);
GraphPath.CloseFigure();
return GraphPath;
}
protected override void OnPaint(PaintEventArgs e)
{
int borderRadius = 50;
float borderThickness = 1.75f;
base.OnPaint(e);
RectangleF Rect = new RectangleF(0, 0, this.Width, this.Height);
GraphicsPath GraphPath = GetRoundPath(Rect, borderRadius);
this.Region = new Region(GraphPath);
using (Pen pen = new Pen(Color.Silver, borderThickness))
{
pen.Alignment = PenAlignment.Inset;
e.Graphics.DrawPath(pen, GraphPath);
}
}
}
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