I have the following piece of code to round only specific corners of a view:
- (void)roundOnlySpecifiedCornersInView:(UIView *)view corners:(UIRectCorner)corners
{
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:view.bounds byRoundingCorners:(corners) cornerRadii:CGSizeMake(4.0, 4.0)];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.path = maskPath.CGPath;
view.layer.mask = maskLayer;
}
This works perfectly in isolation. Now I also want shadow in my view, but I specifically want to apply shadow in different cases:
All techniques I encountered work by creating an inset of the view. The problem with this, is that, say you want to only keep shadow on left/right sides, you offset bottom and top. Since the Rect is now less high, the shadow at the left and right does not cover the full height of the view. Also, the mask layer used for rounding corners causes the shadow to no longer appear.
Example code for this:
innerView.layer.shadowColor = [[UIColor colorWithWhite:0.0f alpha:0.1f] CGColor];
innerView.layer.shadowOpacity = 1.0f;
innerView.layer.shadowOffset = CGSizeMake(0.0f, 0.0f);
innerView.layer.shadowRadius = 6.0f;
CGRect shadowFrame = UIEdgeInsetsInsetRect(innerView.bounds, UIEdgeInsetsMake(9, 0, 9, 0));
CGPathRef shadowPath = [UIBezierPath bezierPathWithRect:shadowFrame].CGPath;
innerView.layer.shadowPath = shadowPath;
How can I round specific corners in a view and at the same time show shadow only at specified sides?
Answers in Swift are appreciated too!
Screenshot of what I want (this one is easy since all corners need to be rounded so I can use .layer.cornerRadius
and it has shadow at all sides):
Now I just want to round only 2 of the corners (top left and top right, bottom left and bottom right) and add shadow to only some sides.
To set a box-shadow on one side of the element, use the box-shadow property. This property has four length parameters and a color. box-shadow: h-offset v-offset blur spread color; h-offset sets the shadow horizontally.
Probably, the best way is using the CSS box-shadow property with the “inset” value. Also, use the :before and :after pseudo-elements, which are absolutely positioned on the right and left sides of the element.
You can give it round corners by changing the cornerRadius property of the view's layer . and smaller values give less rounded corners. Both clipsToBounds and masksToBounds are equivalent. It is just that the first is used with UIView and the second is used with CALayer .
To display the shadow at the bottom of the image, the “box-shadow” property is used. For this purpose, offset-x is set as “0”, offset-y is any positive value, and the color you want to display is also set.
I'm not sure if it meet your demand. The code create an image with top and bottom shadow, and all rounding corner, you can modify the code to achieve what you need. You can use the image as the background of your cell(It's seems that it is UITableViewCell
)
Let me know if it don't work for you.
The image:
// create a shadow image
CGSize size = CGSizeMake(ScreenWidth, ScreenWidth);
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
UIColor *backgroundColor = [UIColor colorWithRed:246.0/255.0 green:246.0/255.0 blue:246.0/255.0 alpha:1.0];
UIColor *fillColor = [UIColor whiteColor];
CGRect rect = CGRectMake(10, 10, 100, 44);
// re-draw the background
CGContextSetFillColorWithColor(context, backgroundColor.CGColor);
CGContextFillRect(context, CGRectMake(0, 0, size.width, size.height));
// set top and bottom shadow
CGRect rectTop = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, 5);
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, CGSizeMake(0, -5), 5, [UIColor colorWithRed:0 green:0 blue:0 alpha:0.1].CGColor);
CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
CGContextFillRect(context, rectTop);
CGContextRestoreGState(context);
CGRect rectBottom = CGRectMake(rect.origin.x, rect.origin.y+rect.size.height-5, rect.size.width, 5);
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, CGSizeMake(0, 5), 5, [UIColor colorWithRed:0 green:0 blue:0 alpha:0.1].CGColor);
CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
CGContextFillRect(context, rectBottom);
CGContextRestoreGState(context);
// re-draw the background
CGContextSetFillColorWithColor(context, backgroundColor.CGColor);
CGContextFillRect(context, rect);
CGContextSaveGState(context);
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:rect byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(4.0, 4.0)];
[maskPath addClip];
CGContextSetFillColorWithColor(context, fillColor.CGColor);
CGContextFillRect(context, rect);
CGContextRestoreGState(context);
You can modify the code to get a top left shadow:
// create a shadow image
CGSize size = CGSizeMake(ScreenWidth, ScreenWidth);
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
UIColor *backgroundColor = [UIColor colorWithRed:246.0/255.0 green:246.0/255.0 blue:246.0/255.0 alpha:1.0];
UIColor *fillColor = [UIColor whiteColor];
CGRect rect = CGRectMake(10, 10, 100, 44);
// re-draw the background
CGContextSetFillColorWithColor(context, backgroundColor.CGColor);
CGContextFillRect(context, CGRectMake(0, 0, size.width, size.height));
// set top and left shadow
CGRect rectTop = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, 5);
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, CGSizeMake(0, -5), 5, [UIColor colorWithRed:0 green:0 blue:0 alpha:0.1].CGColor);
CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
CGContextFillRect(context, rectTop);
CGContextRestoreGState(context);
CGRect rectLeft = CGRectMake(rect.origin.x, rect.origin.y, 5, rect.size.height);
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, CGSizeMake(-5, 0), 5, [UIColor colorWithRed:0 green:0 blue:0 alpha:0.1].CGColor);
CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
CGContextFillRect(context, rectLeft);
CGContextRestoreGState(context);
// re-draw the background
CGContextSetFillColorWithColor(context, backgroundColor.CGColor);
CGContextFillRect(context, rect);
CGContextSaveGState(context);
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:rect byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(4.0, 4.0)];
[maskPath addClip];
CGContextSetFillColorWithColor(context, fillColor.CGColor);
CGContextFillRect(context, rect);
CGContextRestoreGState(context);
HTH
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