I am rotating a bitmap this way, on every button click the image rotates 90 degrees
Matrix matrix = new Matrix();
matrix.postRotate(90);
rotated = Bitmap.createBitmap(rotated, 0, 0,
rotated.getWidth(), rotated.getHeight(), matrix, true);
iv.setImageBitmap(rotated);
I tried this with a lot of images, but now one caused an OutOfMemoryError. Is there a way to prevent this? Of course I can call recycle, but then I lose the bitmap and have to get it again from the imageview. I don't think that will make any difference.
I have suggestions for you.
1) When you have any memory hunger task, use in methods and if possible with AsyncTask
.
2) Declare objects as WeakReference
. This will give you chance to release memory after use. See below example.
public class RotateTask extends AsyncTask<Void, Void, Bitmap> {
private WeakReference<ImageView> imgInputView;
private WeakReference<Bitmap> rotateBitmap;
public RotateTask(ImageView imgInputView){
this.imgInputView = new WeakReference<ImageView>(imgInputView);
}
@Override
protected void onPreExecute() {
//if you want to show progress dialog
}
@Override
protected Bitmap doInBackground(Void... params) {
Matrix matrix = new Matrix();
matrix.postRotate(90);
rotateBitmap = new WeakReference<Bitmap>(Bitmap.createBitmap(rotated, 0, 0,rotated.getWidth(), rotated.getHeight(), matrix, true));
return rotateBitmap.get();
}
@Override
protected void onPostExecute(Bitmap result) {
//dismiss progress dialog
imgInputView.get().setImageBitmap(result);
}
}
This task has all the views and object as WeakReference
. When this task is completed, all the memory used by this Task is free. Try this approach. I used in my application.
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