I want to rotate an image view for 360 degrees indefinitely.
UIView.animate(withDuration: 2, delay: 0, options: [.repeat], animations: {
self.view.transform = CGAffineTransform(rotationAngle: 6.28318530717959)
}, completion: nil)
How can I do it?
UPDATE Swift 5.x
// duration will helps to control rotation speed
private func rotateView(targetView: UIView, duration: Double = 5) {
UIView.animate(withDuration: duration, delay: 0.0, options: .curveLinear, animations: {
targetView.transform = targetView.transform.rotated(by: .pi)
}) { finished in
self.rotateView(targetView: targetView, duration: duration)
}
}
Swift 2.x way to rotate UIView indefinitely, compiled from earlier answers:
// Rotate <targetView> indefinitely
private func rotateView(targetView: UIView, duration: Double = 1.0) {
UIView.animateWithDuration(duration, delay: 0.0, options: .CurveLinear, animations: {
targetView.transform = CGAffineTransformRotate(targetView.transform, CGFloat(M_PI))
}) { finished in
self.rotateView(targetView, duration: duration)
}
}
UPDATE Swift 3.x
// Rotate <targetView> indefinitely
private func rotateView(targetView: UIView, duration: Double = 1.0) {
UIView.animate(withDuration: duration, delay: 0.0, options: .curveLinear, animations: {
targetView.transform = targetView.transform.rotated(by: CGFloat(M_PI))
}) { finished in
self.rotateView(targetView: targetView, duration: duration)
}
}
Swift 3.0
let imgViewRing = UIImageView(image: UIImage(named: "apple"))
imgViewRing.frame = CGRect(x: 0, y: 0, width: UIImage(named: "apple")!.size.width, height: UIImage(named: "apple")!.size.height)
imgViewRing.center = CGPoint(x: self.view.frame.size.width/2.0, y: self.view.frame.size.height/2.0)
rotateAnimation(imageView: imgViewRing)
self.view.addSubview(imgViewRing)
This is the animation logic
func rotateAnimation(imageView:UIImageView,duration: CFTimeInterval = 2.0) {
let rotateAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotateAnimation.fromValue = 0.0
rotateAnimation.toValue = CGFloat(.pi * 2.0)
rotateAnimation.duration = duration
rotateAnimation.repeatCount = .greatestFiniteMagnitude
imageView.layer.add(rotateAnimation, forKey: nil)
}
You can check output in this link
Use this extension to rotate UIImageView 360 degrees.
extension UIView {
func rotate360Degrees(duration: CFTimeInterval = 1.0, completionDelegate: AnyObject? = nil) {
let rotateAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotateAnimation.fromValue = 0.0
rotateAnimation.toValue = CGFloat(M_PI)
rotateAnimation.duration = duration
if let delegate: CAAnimationDelegate = completionDelegate as! CAAnimationDelegate? {
rotateAnimation.delegate = delegate
}
self.layer.addAnimation(rotateAnimation, forKey: nil)
}
}
Than to rotate UIImageView simply use this method
self.YOUR_SUBVIEW.rotate360Degrees()
This one work for me in Swift 2.2:
let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
rotationAnimation.fromValue = 0.0
rotationAnimation.toValue = 360 * CGFloat(M_PI/180)
let innerAnimationDuration : CGFloat = 1.0
rotationAnimation.duration = Double(innerAnimationDuration)
rotationAnimation.repeatCount = HUGE
self.imageView.addAnimation(rotationAnimation, forKey: "rotateInner")
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