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Roll pitch and yaw from Rotation matrix with Eigen Library

I need to extract the roll pitch yaw angles from a rotation matrix and I want to be sure that what I do is correct.

    Eigen::Matrix< simFloat, 3, 1> rpy = orientation.toRotationMatrix().eulerAngles(0,1,2);
    const double r = ((double)rpy(0));
    const double p = ((double)rpy(1));
    const double y = ((double)rpy(2));

Is that correct? Because I was reading here: http://eigen.tuxfamily.org/dox/group__Geometry__Module.html#gad118fececd448d7485ffea4858775e5a

And I was a bit confused when it says, at the end of the description, in which intervals are defined the angles.

like image 665
desmond13 Avatar asked Dec 16 '14 15:12

desmond13


2 Answers

I think this is what you are looking for. Depending on how we use m.eulerAngles(0, 1, 2); Here's the code which get rotx, roty, rotz that is reconstructed with rotx*roty*rotz

Matrix3f m;

m = AngleAxisf(0.25*M_PI, Vector3f::UnitX())
  * AngleAxisf(0.5*M_PI, Vector3f::UnitY())
  * AngleAxisf(0.33*M_PI, Vector3f::UnitZ());

cout << "original rotation:" << endl;
cout << m << endl << endl;

Vector3f ea = m.eulerAngles(0, 1, 2); 
cout << "to Euler angles:" << endl;
cout << ea << endl << endl;

Matrix3f n;
n = AngleAxisf(ea[0], Vector3f::UnitX())
  * AngleAxisf(ea[1], Vector3f::UnitY())
  * AngleAxisf(ea[2], Vector3f::UnitZ()); 

cout << "recalc original rotation:" << endl;
cout << n << endl;

Thank you for your reference! I also firstly use Eigen. It's simply save a lot of work!

like image 110
TSL_ Avatar answered Oct 15 '22 13:10

TSL_


The answer by Shawn Le is correct but I think the line should be

Vector3f ea = m.eulerAngles(2, 1, 0);

Then ea will hold the yaw pitch and roll value in that order. ZYX euler angle rotation is equivalent to XYZ fixed axis rotation which is nothing but roll pitch and yaw.

like image 29
Rachit Bhargava Avatar answered Oct 15 '22 11:10

Rachit Bhargava