I'm trying to understand some aspects of C++.
I have written this short programme to show different ways of returning objects from functions in C++:
#include <iostream>
using namespace std;
// A simple class with only one private member.
class Car{
private:
int maxSpeed;
public:
Car( int );
void print();
Car& operator= (const Car &);
Car(const Car &);
};
// Constructor
Car::Car( int maxSpeed ){
this -> maxSpeed = maxSpeed;
cout << "Constructor: New Car (speed="<<maxSpeed<<") at " << this << endl;
}
// Assignment operator
Car& Car::operator= (const Car &anotherCar){
cout << "Assignment operator: copying " << &anotherCar << " into " << this << endl;
this -> maxSpeed = anotherCar.maxSpeed;
return *this;
}
// Copy constructor
Car::Car(const Car &anotherCar ) {
cout << "Copy constructor: copying " << &anotherCar << " into " << this << endl;
this->maxSpeed = anotherCar.maxSpeed;
}
// Print the car.
void Car::print(){
cout << "Print: Car (speed=" << maxSpeed << ") at " << this << endl;
}
// return automatic object (copy object on return) (STACK)
Car makeNewCarCopy(){
Car c(120);
return c; // object copied and destroyed here
}
// return reference to object (STACK)
Car& makeNewCarRef(){
Car c(60);
return c; // c destroyed here, UNSAFE!
// compiler will say: warning: reference to local variable ‘c’ returned
}
// return pointer to object (HEAP)
Car* makeNewCarPointer(){
Car * pt = new Car(30);
return pt; // object in the heap, remember to delete it later on!
}
int main(){
Car a(1),c(2);
Car *b = new Car(a);
a.print();
a = c;
a.print();
Car copyC = makeNewCarCopy(); // safe, but requires copy
copyC.print();
Car &refC = makeNewCarRef(); // UNSAFE
refC.print();
Car *ptC = makeNewCarPointer(); // safe
if (ptC!=NULL){
ptC -> print();
delete ptC;
} else {
// NULL pointer
}
}
The code doesn't seem to crash, and I get the following output:
Constructor: New Car (speed=1) at 0x7fff51be7a38
Constructor: New Car (speed=2) at 0x7fff51be7a30
Copy constructor: copying 0x7fff51be7a38 into 0x7ff60b4000e0
Print: Car (speed=1) at 0x7fff51be7a38
Assignment operator: copying 0x7fff51be7a30 into 0x7fff51be7a38
Print: Car (speed=2) at 0x7fff51be7a38
Constructor: New Car (speed=120) at 0x7fff51be7a20
Print: Car (speed=120) at 0x7fff51be7a20
Constructor: New Car (speed=60) at 0x7fff51be79c8
Print: Car (speed=60) at 0x7fff51be79c8
Constructor: New Car (speed=30) at 0x7ff60b403a60
Print: Car (speed=30) at 0x7ff60b403a60
Now, I have the following questions:
makeNewCarPointer
as the most usual way of returning objects from a C++ function/method. Am I right?Is makeNewCarCopy safe? Is the local object being copied and destroyed at the end of the function? If so, why isn't it calling the overloaded assignment operator? Does it call the default copy constructor?
The important question here is "Is makeNewCarCopy safe?" The answer to that question is, "yes." You are making a copy of the object and returning that copy by-value. You do not attempt to return a reference to a local automatic object, which is a common pitfall among newbies, and that is good.
The answers to the other parts of this question are philisophically less important, although once you know how to do this safely they may become critically important in production code. You may or may not see construction and destruction of the local object. In fact, you probably won't, especially when compiling with optimizations turned on. The reason is because the compiler knows that you are creating a temporary and returning that, which in turn is being copied somewhere else. The temporary becomes meaningless in a sense, so the compiler skips the whole bothersome create-copy-destroy step and simply constructs the new copy directly in the variable where it's ultimately intended. This is called copy elision. Compilers are allowed to make any and all changes to your program so long as the observable behavior is the same as if no changes were made (see: As-If Rule) even in cases where the copy constructor has side-effects (see: Return Value Optimization) .
My guts tell me to use makeNewCarPointer as the most usual way of returning objects from a C++ function/method. Am I right?
No. Consider copy elision, as I described it above. All contemporary, major compilers implement this optimization, and do a very good job at it. So if you can copy by-value as efficiently (at least) as copy by-pointer, is there any benefit to copy by-pointer with respect to performance?
The answer is no. These days, you generally want to return by-value unless you have compelling need not to. Among those compelling needs are when you need the returned object to outlive the "scope" in which it was created -- but not among those is performance. In fact, dynamic allocation can be significantly more expensive time-wise than automatic (ie, "stack") allocation.
Yes, makeNewCarCopy
is safe. Theoretically there will be a copy made as the function exits, however because of the return value optimization the compiler is allowed to remove the copy.
In practice this means that makeNewCarCopy
will have a hidden first parameter which is a reference to an uninitialized Car
and the constructor call inside makeNewCarCopy
will actually initialize the Car
instance that resides outside of the function's stack frame.
As to your second question: Returning a pointer that has to be freed is not the preferred way. It's unsafe because the implementation detail of how the function allocated the Car
instance is leaked out and the caller is burdened with cleaning it up. If you need dynamic allocation then I suggest that you return an std::shared_ptr<Car>
instead.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With