I have come across an interesting problem. I have a function in C++ that returns a vector filled with classes. Once the vector is returned, it calls deconstructors for each class that is element in the vector.
The problem is an obvious one: the data is destroyed where a class points to the pointers, which get released when the object is destroyed. I can only assume the deconstructors are called because the vector is on the stack, and not on the heap.
So the question is:
Is there anyway to keep returning vector from a function, without it being destroyed? Or would I have to either pass a pointer to return vector as an input to the function?
You can create anything on heap with new
. You shouldn't give out from the function the references to your stack objects, as they will be destroyed as soon as the function finishes.
If you prefer your function to return the vector by value, be sure that the objects inside the vector implement copy constructor (and perhaps assignment operator, too, not sure about that). Having that, please do not forget about the Rule of Three.
C++11 should solve your problem using rvalue references. Honestly, I haven't tried it myself, but from what I read it will do exactly what you are trying to do, return the vector without destroying and recreating it (by passing the memory allocated by that vector on to the new vector instead of having the new vector create its own memory and copy the contents over from the old one).
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