How does one get the 4 coordinates for a UIImageView?
I know the CGRect can be obtained and the origin.x and origin.y, but how can all 4 corners be found?
EDIT: I am rotating the UIImageViews, thats why I asked :P
You could add width and height of the rectangle to get the coordinates of the other 3 points.
CGRect rect = view.bounds;
CGPoint topLeft = rect.origin;
CGPoint topRight = CGPointMake(rect.origin.x + rect.size.width, rect.origin.y);
CGPoint bottomLeft =CGPointMake(rect.origin.x, rect.origin.y + rect.size.height);
CGPoint bottomRight = CGPointMake(rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height);
Then you could use CGPointApplyAffineTransform to get the transformed coordinates of them under your specified transform.
CGPoint center = view.center;
CGAffineTransform transf = CGAffineTransformMakeTranslation(-rect.size.width/2,
-rect.size.height/2);
transf = CGAffineTransformConcat(transf, view.transform);
transf = CGAffineTransformTranslate(transf, center.x, center.y);
topLeft = CGPointApplyAffineTransform(topLeft, transf);
//...
(note: not tested.)
This is my solution:
[self]
is a subclass of UIImageView
[self.transform]
is the transform i make on [self]
:
CGAffineTransform transform = CGAffineTransformMakeTranslation(-center.x, -center.y);
transform = CGAffineTransformConcat(transform, self.transform);
CGAffineTransform transform1 = CGAffineTransformMakeTranslation(center.x, center.y);
transform = CGAffineTransformConcat(transform, transform1);
CGPoint leftTopPoint = CGPointApplyAffineTransform(leftTopPoint, transform);
CGPoint rightTopPoint = CGPointApplyAffineTransform(rightTopPoint, transform);
CGPoint rightBottomPoint = CGPointApplyAffineTransform(rightBottomPoint, transform);
CGPoint leftBottomPoint = CGPointApplyAffineTransform(leftBottomPoint, transform);
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