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ResourcesCompat.getDrawable() vs AppCompatResources.getDrawable()

Here is my understand after some test

ContextCompat.getDrawable(@NonNull Context context, @DrawableRes int resId)

ResourcesCompat.getDrawable(@NonNull Resources res, @DrawableRes int id, @Nullable Theme theme)

AppCompatResources.getDrawable(@NonNull Context context, @DrawableRes int resId)

VectorDrawableCompat.create(@NonNull Resources res, @DrawableRes int resId, @Nullable Theme theme

The first thing see is VectorDrawableCompat and ResourcesCompat can specific theme

I) Without using

AppCompatDelegate.setCompatVectorFromResourcesEnabled(true); in onCreated of Application class

1) For vector image

  • API >= 21

    • ContextCompat work well
    • ResourcesCompat work well
    • AppCompatResources work well
    • VectorDrawableCompat work well
  • API < 21

    • ContextCompat crash
    • ResourcesCompat crash
    • AppCompatResources work well
    • VectorDrawableCompat work well

2) For normal image

  • In all level
    • ContextCompat work well
    • ResourcesCompat work well
    • AppCompatResources work well
    • VectorDrawableCompat crash

II) Using

AppCompatDelegate.setCompatVectorFromResourcesEnabled(true); in onCreated of Application class

1) For vector image

  • In all level
    • ContextCompat work well
    • ResourcesCompat work well
    • AppCompatResources work well
    • VectorDrawableCompat work well

2) For normal image

  • In all level
    • ContextCompat work well
    • ResourcesCompat work well
    • AppCompatResources work well
    • VectorDrawableCompat crash

Looking at the source code of the two methods, they seem very similar. If you don't have vectors, you could probably get away with using either one or the other.

ResourcesCompat.getDrawable() will call Resources#getDrawable(int, theme) on APIs 21 or greater. It also supports Android APIs 4+. It is no more than this:

public Drawable getDrawable(Resources res, int id, Theme theme)
        throws NotFoundException {
    final int version = Build.VERSION.SDK_INT;
    if (version >= 21) {
        return ResourcesCompatApi21.getDrawable(res, id, theme);
    } else {
        return res.getDrawable(id);
    }
}

Where-in ResourcesCompatApi21 merely calls res.getDrawable(id, theme). This means it will not allow vector drawables to be drawn if the device does not support vector drawables. It will, however, allow you to pass in a theme.

Meanwhile, the code change for AppCompatResources.getDrawable(Context context, int resId) eventually lands to this:

Drawable getDrawable(@NonNull Context context, @DrawableRes int resId, boolean failIfNotKnown) {
    checkVectorDrawableSetup(context);

    Drawable drawable = loadDrawableFromDelegates(context, resId);
    if (drawable == null) {
        drawable = createDrawableIfNeeded(context, resId);
    }
    if (drawable == null) {
        drawable = ContextCompat.getDrawable(context, resId);
    }

    if (drawable != null) {
        // Tint it if needed
        drawable = tintDrawable(context, resId, failIfNotKnown, drawable);
    }
    if (drawable != null) {
        // See if we need to 'fix' the drawable
        DrawableUtils.fixDrawable(drawable);
    }

    return drawable;
}

So this instance it will attempt to draw the resource if it can, otherwise it looks in the ContextCompat version to get the resource. Then it will even tint it if necessary. However, this method only supports API 7+.

So I guess to decide if you should use either,

  1. Do you have to support API 4, 5, or 6?

    • Yes: No choice but to use ResourcesCompat or ContextCompat.
    • No: Keep going to #2.
  2. Do you absolutely need to supply a custom Theme?

    • Yes: No choice but to use ResourcesCompat
    • No: Use AppCompatResources

ContextCompat

ResourcesCompat, ContextCompat and pretty much any class from support-v4 ending with Compat saves you from writing if (Build.VERSION.SDK_INT >= X) checks everywhere. That's it. For example instead of

final Drawable d;
if (Build.VERSION.SDK_INT < 21) {
    // Old method, drawables cannot contain theme references.
    d = context.getResources().getDrawable(R.drawable.some_image);
} else {
    // Drawables on API 21 can contain theme attribute references.
    // Context#getDrawable only exists since API 21.
    d = context.getDrawable(R.drawable.some_image);
}

you can write

final Drawable d = ContextCompat.getDrawable(context, R.drawable.some_image);

The limits described in comments apply, for example

// This line is effectively equivalent to the above.
ResourcesCompat.getDrawable(context.getResources(), R.drawable.some_image, context.getTheme());

does not actually apply the theme attributes before Lollipop (this is said in the documentation). But you don't have to write if checks and your code does not crash on old devices because you're not actually using new APIs there.

AppCompatResources

AppCompatResources on the other hand will actually help you bring new features to old platforms (support vectors, theme references in color state lists).

Which one should I prefer to another and why?

Use AppCompatResources to get consistent results with the rest of appcompat-v7 library. You'll get:

  • getColorStateList which can resolve colors with theme attribute references (such as android:alpha="?android:disabledAlpha"),
  • getDrawable which supports inflating vectors on all platforms and these vector drawables also understand theme attribute references (e.g. android:tint="?colorControlNormal"),
  • appcompat-v7 drawables and colors like checkmarks or radio buttons will have proper colors defined by supplied context theme,
  • if the above does not apply it falls back to ContextCompat anyway.