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Resize display resolution using python with cross platform support

Resize display resolution using a python function. It should be cross platform, ie support for windows, linux and mac (it is okay to have multiple cases depending on the operating system)

I have code which I think works on linux (Ubuntu) I am looking for a solution for windows and mac (should support both 32 and 64 bit machines)

def SetResolution(width, height):
    os.popen("xrandr -s "+str(width)+'x'+str(height))

I would also appreciate it if somebody could tell me how I could get the possible display resolutions for windows and mac

my function on linux is this:

def GetResolutions():
    screen = os.popen("xrandr").readlines()
    possibleResolutions = []
    for a in screen:
        data = a.split()
        if len(data)<4:
            width, height = data[0].split('x')
            fps = re.sub("[^0-9.]", "", data[1])
            possibleResolutions.append({'width':int(width),'height':int(height),'fps':float(fps)})
            if '*' in data[1]:
                currentResolution = {'width':int(width),'height':int(height),'fps':float(fps)}
    return possibleResolutions, currentResolution
like image 641
sj7 Avatar asked Dec 30 '13 11:12

sj7


2 Answers

Below is a solution that works on Windows (depends on pywin32). There are placeholders where you can put in your existing linux code, I'm not sure what to do about OS X though.

from __future__ import print_function
import sys

class ScreenRes(object):
    @classmethod
    def set(cls, width=None, height=None, depth=32):
        '''
        Set the primary display to the specified mode
        '''
        if width and height:
            print('Setting resolution to {}x{}'.format(width, height, depth))
        else:
            print('Setting resolution to defaults')

        if sys.platform == 'win32':
            cls._win32_set(width, height, depth)
        elif sys.platform.startswith('linux'):
            cls._linux_set(width, height, depth)
        elif sys.platform.startswith('darwin'):
            cls._osx_set(width, height, depth)

    @classmethod
    def get(cls):
        if sys.platform == 'win32':
            return cls._win32_get()
        elif sys.platform.startswith('linux'):
            return cls._linux_get()
        elif sys.platform.startswith('darwin'):
            return cls._osx_get()

    @classmethod
    def get_modes(cls):
        if sys.platform == 'win32':
            return cls._win32_get_modes()
        elif sys.platform.startswith('linux'):
            return cls._linux_get_modes()
        elif sys.platform.startswith('darwin'):
            return cls._osx_get_modes()

    @staticmethod
    def _win32_get_modes():
        '''
        Get the primary windows display width and height
        '''
        import win32api
        from pywintypes import DEVMODEType, error
        modes = []
        i = 0
        try:
            while True:
                mode = win32api.EnumDisplaySettings(None, i)
                modes.append((
                    int(mode.PelsWidth),
                    int(mode.PelsHeight),
                    int(mode.BitsPerPel),
                    ))
                i += 1
        except error:
            pass

        return modes

    @staticmethod
    def _win32_get():
        '''
        Get the primary windows display width and height
        '''
        import ctypes
        user32 = ctypes.windll.user32
        screensize = (
            user32.GetSystemMetrics(0), 
            user32.GetSystemMetrics(1),
            )
        return screensize

    @staticmethod
    def _win32_set(width=None, height=None, depth=32):
        '''
        Set the primary windows display to the specified mode
        '''
        # Gave up on ctypes, the struct is really complicated
        #user32.ChangeDisplaySettingsW(None, 0)
        import win32api
        from pywintypes import DEVMODEType
        if width and height:

            if not depth:
                depth = 32

            mode = win32api.EnumDisplaySettings()
            mode.PelsWidth = width
            mode.PelsHeight = height
            mode.BitsPerPel = depth

            win32api.ChangeDisplaySettings(mode, 0)
        else:
            win32api.ChangeDisplaySettings(None, 0)


    @staticmethod
    def _win32_set_default():
        '''
        Reset the primary windows display to the default mode
        '''
        # Interesting since it doesn't depend on pywin32
        import ctypes
        user32 = ctypes.windll.user32
        # set screen size
        user32.ChangeDisplaySettingsW(None, 0)

    @staticmethod
    def _linux_set(width=None, height=None, depth=32):
        raise NotImplementedError()

    @staticmethod
    def _linux_get():
        raise NotImplementedError()

    @staticmethod
    def _linux_get_modes():
        raise NotImplementedError()

    @staticmethod
    def _osx_set(width=None, height=None, depth=32):
        raise NotImplementedError()

    @staticmethod
    def _osx_get():
        raise NotImplementedError()

    @staticmethod
    def _osx_get_modes():
        raise NotImplementedError()


if __name__ == '__main__':
    print('Primary screen resolution: {}x{}'.format(
        *ScreenRes.get()
        ))
    print(ScreenRes.get_modes())
    #ScreenRes.set(1920, 1080)
    #ScreenRes.set() # Set defaults
like image 116
dwurf Avatar answered Oct 06 '22 00:10

dwurf


Many of the answers are already scattered around StackOverflow and can be summarized as follows.

To get the resolution on Windows in a purely pythonic fashion (reference: https://stackoverflow.com/a/3129524/2942522):

import ctypes
user32 = ctypes.windll.user32
screensize = user32.GetSystemMetrics(0), user32.GetSystemMetrics(1)

The MacOS solution also uses Python, but uses a package outside the standard library (reference: https://stackoverflow.com/a/3129567/2942522):

import AppKit
[(screen.frame().size.width, screen.frame().size.height)
    for screen in AppKit.NSScreen.screens()]

Apparently the list comprehension will iterate over the screens in a multiple monitor setup.

I think Alex Martelli's response to a related issue (https://stackoverflow.com/a/2662892/2942522) is also notable. He uses:

pygame.display.list_modes()
[(1920, 1080), (1768, 992), (1680, 1050), (1600, 1200), (1600, 1024), (1600, 900
), (1440, 900), (1400, 1050), (1360, 768), (1280, 1024), (1280, 960), (1280, 800
), (1280, 768), (1280, 720), (1152, 864), (1024, 768), (800, 600), (720, 576), (
720, 480), (640, 480)]

to get a list of largest to smallest resolutions available (although pygame would become a dependency if you went this route). Conversely, I suspect it would work just fine in a cross-platform setting. Furthermore, he mentions pygame.display.set_mode for setting the resolution (docs: http://www.pygame.org/docs/ref/display.html#pygame.display.set_mode). Here's a snippet of the docs for set_mode:

"The resolution argument is a pair of numbers representing the width and height. The flags argument is a collection of additional options. The depth argument represents the number of bits to use for color."

Maybe that will get you started. At the very least you could perhaps check the source code for set_mode to see if there's some possible inspiration there if you cannot use it directly.

Other potentially useful ideas:

  1. You can do a crude platform check with sys.platform (docs: http://docs.python.org/2/library/sys.html#sys.platform). This returns 'darwin' on MacOS.
  2. The bit architecture should be accessible with the Python platform module. If I run platform.architecture() on my machine it returns a tuple: ('64bit', '') (docs: http://docs.python.org/2/library/platform.html#platform.architecture)
like image 38
treddy Avatar answered Oct 06 '22 01:10

treddy