I'm animating a view and I want to reset the view to the original position after animation ended.
This is what I have:
rl2 is a relativeLayout
rl2.animate().translationX(-60).translationY(117).setDuration(2000);
I tried setting this but its not working:
rl2.clearAnimation();
clearAnimation();
does not reset your animations, it just stops them and removes them from the animation queue. To undo your animations you need to actually undo them. So, for your code block you will need to call rl2.animate().translationX(0).translationY(0).setDuration(2000);
to move the view back to its original position.
As @Chris Stillwell mentioned on his answer, But you can move View
back to it's original position after translation animation by
rl2.animate().translationX(0).translationY(0);
I know this question was asked long time ago but someone may still look for answer.
I use the Animation
class for this kind of thing; there is a setFillAfter
method in this class, so you can set if you want the animation to apply its transformation after it ends.
Animation anim = new ScaleAnimation(
1f, 1f, // Start and end values for the X axis scaling
1f, 2f, // Start and end values for the Y axis scaling
Animation.RELATIVE_TO_SELF, 0f, // Pivot point of X scaling
Animation.RELATIVE_TO_SELF, 1f); // Pivot point of Y scaling
anim.setFillAfter(false); // no needed to keep the result of the animation
anim.setDuration(1000);
anim.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
gangsterImage.startAnimation(anim);
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