Hi I am trying to replicate the same rotation which can be seen in the camera app when orientation is shifted to landscape. Unfortunately I've had no luck. I need to set this up for the custom cameraOverlayView with UIImagePickerController.
From this portrait (B are UIButtons)
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| B B B |
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To this landscape
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| B |
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| B |
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| B |
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In other words I would like the buttons to stick to the original portrait bottom and rotate on their centres. I am using Storyboards and Autolayout is enabled. Any help is greatly appreciated.
Swipe down from the top-right corner of your screen to open Control Center. Tap the Portrait Orientation Lock button to make sure that it's off. Turn your iPhone sideways.
On an iPhone without a Home button, swipe down from the top-right corner of the screen instead. Here, tap on the rotation lock icon (which looks like a lock with a circular arrow) to turn it on or off. The lock will remain in place until you disable it again.
Open your device's Settings app. . Select Accessibility. Select Auto-rotate screen.
OK, so I've managed to sort this out. A thing to note is the UIImagePickerController class supports portrait mode only as per Apple documentation.
To capture the rotation the willRotateToInterfaceOrientation
is useless here, so you have to use notificatons. Also setting autolayout contraints at runtime is not the way to go.
In the AppDelegate didFinishLaunchingWithOptions
you need to enabled rotation notifications:
// send notification on rotation
[[UIDevice currentDevice]beginGeneratingDeviceOrientationNotifications];
In viewDidLoad
method of the cameraOverlayView UIViewController
add the following:
//add observer for the rotation notification
[[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];
Finally add the orientationChanged:
method to the cameraOverlay UIViewController
- (void)orientationChanged:(NSNotification *)notification
{
UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
double rotation = 0;
switch (orientation) {
case UIDeviceOrientationPortrait:
rotation = 0;
break;
case UIDeviceOrientationPortraitUpsideDown:
rotation = M_PI;
break;
case UIDeviceOrientationLandscapeLeft:
rotation = M_PI_2;
break;
case UIDeviceOrientationLandscapeRight:
rotation = -M_PI_2;
break;
case UIDeviceOrientationFaceDown:
case UIDeviceOrientationFaceUp:
case UIDeviceOrientationUnknown:
default:
return;
}
CGAffineTransform transform = CGAffineTransformMakeRotation(rotation);
[UIView animateWithDuration:0.4 delay:0.0 options:UIViewAnimationOptionBeginFromCurrentState animations:^{
self.btnCancel.transform = transform;
self.btnSnap.transform = transform;
}completion:nil];
}
The above code applies the rotation transform on the 2 UIButtons I am using in this case btnCancel and btnSnap. This gives you the Camera app effect when rotating the device.
I am still getting a Warning in the console <Error>: CGAffineTransformInvert: singular matrix.
not sure why this is happening but it is something to do with the camera view.
Hope the above helps.
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