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Replaying AVPlayerItem / AVPlayer without re-downloading

I have an AVPlayer class all set up that streams an audio file. It's a bit long, so I can't post the whole thing here. What I am stuck on is how to allow the user to replay the audio file after they have finished listening to it once. When it finishes the first time, I correctly receive a notification AVPlayerItemDidPlayToEndTimeNotification. When I go to replay it, I immediately receive the same notification, which blocks me from replaying it.

How can I reset this such that the AVPlayerItem doesn't think that it has already played the audio file? I could deallocate everything and set it up again, but I believe that would force the user to download the audio file again, which is pointless and slow.

Here are some parts of the class that I think are relevant. The output that I get when attempting to replay the file looks like this. The first two lines are exactly what I would expect, but the third is a surprise.

is playing
no timer
audio player has finished playing audio

- (id) initWithURL : (NSString *) urlString
{
    self = [super init];
    if (self) {
        self.isPlaying = NO;
        self.verbose = YES;

        if (self.verbose) NSLog(@"url: %@", urlString);
        NSURL *url = [NSURL URLWithString:urlString];

        self.playerItem = [AVPlayerItem playerItemWithURL:url];
        self.player = [[AVPlayer alloc] initWithPlayerItem:self.playerItem];

        [self determineAudioPlayTime : self.playerItem];

        self.lengthOfAudioInSeconds = @0.0f;

        [self.player addObserver:self forKeyPath:@"status" options:0 context:nil];

        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(itemDidFinishPlaying:) name:AVPlayerItemDidPlayToEndTimeNotification object:self.playerItem];
    }

    return self;
}

// this is what gets called when the user clicks the play button after they have 
// listened to the file and the AVPlayerItemDidPlayToEndTimeNotification has been received
- (void) playAgain {
    [self.playerItem seekToTime:kCMTimeZero];
    [self toggleState];
}

- (void) toggleState {
    self.isPlaying = !self.isPlaying;

    if (self.isPlaying) {
        if (self.verbose) NSLog(@"is playing");
        [self.player play];

        if (!timer) {
            NSLog(@"no timer");
            CMTime audioTimer = CMTimeMake(0, 1);
            [self.player seekToTime:audioTimer];

            timer = [NSTimer scheduledTimerWithTimeInterval:1.0
                                                     target:self
                                                   selector:@selector(updateProgress)
                                                   userInfo:nil
                                                    repeats:YES];
        }

    } else {
        if (self.verbose) NSLog(@"paused");
        [self.player pause];
    }
}

-(void)itemDidFinishPlaying:(NSNotification *) notification {
    if (self.verbose) NSLog(@"audio player has finished playing audio");
    [[NSNotificationCenter defaultCenter] postNotificationName:@"audioFinished" object:self];
    [timer invalidate];
    timer = nil;
    self.totalSecondsPlayed = [NSNumber numberWithInt:0];
    self.isPlaying = NO;
}
like image 809
AndroidDev Avatar asked Jan 07 '15 05:01

AndroidDev


2 Answers

You can call the seekToTime method when your player received AVPlayerItemDidPlayToEndTimeNotification

func itemDidFinishPlaying() {
    self.player.seek(to: CMTime.zero)
    self.player.play()
}
like image 100
Lanford Avatar answered Oct 19 '22 05:10

Lanford


Apple recommends using AVQueueplayer with an AVPlayerLooper.

Here's Apple's (slightly revised) sample code:

AVQueuePlayer *queuePlayer = [[AVQueuePlayer alloc] init];    

AVAsset *asset = // AVAsset with its 'duration' property value loaded
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithAsset:asset];

 // Create a new player looper with the queue player and template item
self.playerLooper = [AVPlayerLooper playerLooperWithPlayer:queuePlayer
                                              templateItem:playerItem];

 // Begin looping playback
[queuePlayer play];

The AVPlayerLooper does all the event listening and playing for you, and the queue player is used to create what they call a "treadmill pattern". This pattern is essentially chaining multiple instances of the same AVAssetItem in a queue player and moving each finished asset back to the beginning of the queue.

The advantage of this approach is that it enables the framework to preroll the next asset (which is the same asset in this case, but its start still needs prerolling) before it arrives, reducing latency between the asset's end and looped start.

This is described in greater detail at ~15:00 in the video here: https://developer.apple.com/videos/play/wwdc2016/503/

like image 24
Anton Lopez Avatar answered Oct 19 '22 04:10

Anton Lopez