Wanted to validate my inputs and change the CSS depending of the user interaction.
Starting with a required validation method I wrap all my inputs component with a <Field>
and pass to validate
an array of func. Just required
for now.
But for all my fields the value stay the same touched: false
and error: "Required"
. If I touch or add stuff in the input, those values stay the same.
Validation
export const required = value => (value ? undefined : 'Required')
NameInput
import React from 'react';
import { Field } from 'redux-form'
import InputItem from 'Components/InputsUtils/InputItem';
import { required } from 'Components/InputsUtils/Validation';
const NameInput = () => (
<Field
name={item.spec.inputName}
type={item.spec.type}
component={InputItem}
validate={[required]}
props={item}
/>
);
export default NameInput;
InputItem
import React from 'react';
const InputItem = ({ spec, meta: { touched, error } }) => {
const { type, placeholder } = spec;
return (
<input
className="input"
type={type}
placeholder={placeholder}
/>
);
};
export default InputItem;
There are 2 solutions to solve the "touched is always false" issue.
1) Ensure that input.onBlur
is called in your component
For an input:
const { input } = this.props
<input {...input} />
For custom form elements without native onBlur
:
const { input: { value, onChange, onBlur } } = this.props
const className = 'checkbox' + (value ? ' checked' : '')
<div
className={className}
onClick={() => {
onChange(!value)
onBlur()
}}
/>
2) Declare your form with touchOnChange
const ReduxFormContainer = reduxForm({
form: 'myForm',
touchOnChange: true,
})(MyForm)
The redux-form
controls its own props within your <input />
element as long as you use the spread operator to pass those props into your input.
For example, where you are doing const InputItem = ({ spec, meta: { touched, error } }) => ...
Try destructing the input from the Component: const InputItem = ({ input, spec, meta: { touched, error } }) => ...
And where you have your <input ... />
, try doing the following:
<input
{...input}
className="input"
type={type}
placeholder={placeholder}
/>
The redux-form captures any onBlur
and onChange
events and uses its own methods to change the touched
state. You just need to pass those along as shown above.
These are what you need: https://redux-form.com/7.1.2/docs/api/field.md/#input-props
Another point to consider:
I passed {...props}
to my custom component, however, touched still remained false.
That is because although props contained the input object, my component couldn't
deduce onBlur from it. When explicitly stating <CustomComponent {...this.props} onBlur={this.props.input.onBlur}
, it worked as expected.
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