Flattening lists means converting a multidimensional or nested list into a one-dimensional list. For example, the process of converting this [[1,2], [3,4]] list to [1,2,3,4] is called flattening.
Here's an extension that might help. It will traverse all nodes in your hierarchy of objects and pick out the ones that match a criteria. It assumes that each object in your hierarchy has a collection property that holds its child objects.
/// Traverses an object hierarchy and return a flattened list of elements
/// based on a predicate.
///
/// TSource: The type of object in your collection.</typeparam>
/// source: The collection of your topmost TSource objects.</param>
/// selectorFunction: A predicate for choosing the objects you want.
/// getChildrenFunction: A function that fetches the child collection from an object.
/// returns: A flattened list of objects which meet the criteria in selectorFunction.
public static IEnumerable<TSource> Map<TSource>(
this IEnumerable<TSource> source,
Func<TSource, bool> selectorFunction,
Func<TSource, IEnumerable<TSource>> getChildrenFunction)
{
// Add what we have to the stack
var flattenedList = source.Where(selectorFunction);
// Go through the input enumerable looking for children,
// and add those if we have them
foreach (TSource element in source)
{
flattenedList = flattenedList.Concat(
getChildrenFunction(element).Map(selectorFunction,
getChildrenFunction)
);
}
return flattenedList;
}
First we need an object and a nested object hierarchy.
A simple node class
class Node
{
public int NodeId { get; set; }
public int LevelId { get; set; }
public IEnumerable<Node> Children { get; set; }
public override string ToString()
{
return String.Format("Node {0}, Level {1}", this.NodeId, this.LevelId);
}
}
And a method to get a 3-level deep hierarchy of nodes
private IEnumerable<Node> GetNodes()
{
// Create a 3-level deep hierarchy of nodes
Node[] nodes = new Node[]
{
new Node
{
NodeId = 1,
LevelId = 1,
Children = new Node[]
{
new Node { NodeId = 2, LevelId = 2, Children = new Node[] {} },
new Node
{
NodeId = 3,
LevelId = 2,
Children = new Node[]
{
new Node { NodeId = 4, LevelId = 3, Children = new Node[] {} },
new Node { NodeId = 5, LevelId = 3, Children = new Node[] {} }
}
}
}
},
new Node { NodeId = 6, LevelId = 1, Children = new Node[] {} }
};
return nodes;
}
First Test: flatten the hierarchy, no filtering
[Test]
public void Flatten_Nested_Heirachy()
{
IEnumerable<Node> nodes = GetNodes();
var flattenedNodes = nodes.Map(
p => true,
(Node n) => { return n.Children; }
);
foreach (Node flatNode in flattenedNodes)
{
Console.WriteLine(flatNode.ToString());
}
// Make sure we only end up with 6 nodes
Assert.AreEqual(6, flattenedNodes.Count());
}
This will show:
Node 1, Level 1
Node 6, Level 1
Node 2, Level 2
Node 3, Level 2
Node 4, Level 3
Node 5, Level 3
Second Test: Get a list of nodes that have an even-numbered NodeId
[Test]
public void Only_Return_Nodes_With_Even_Numbered_Node_IDs()
{
IEnumerable<Node> nodes = GetNodes();
var flattenedNodes = nodes.Map(
p => (p.NodeId % 2) == 0,
(Node n) => { return n.Children; }
);
foreach (Node flatNode in flattenedNodes)
{
Console.WriteLine(flatNode.ToString());
}
// Make sure we only end up with 3 nodes
Assert.AreEqual(3, flattenedNodes.Count());
}
This will show:
Node 6, Level 1
Node 2, Level 2
Node 4, Level 3
Hmm... I'm not sure exactly what you want here, but here's a "one level" option:
public static IEnumerable<TElement> Flatten<TElement,TSequence> (this IEnumerable<TSequence> sequences)
where TSequence : IEnumerable<TElement>
{
foreach (TSequence sequence in sequences)
{
foreach(TElement element in sequence)
{
yield return element;
}
}
}
If that's not what you want, could you provide the signature of what you do want? If you don't need a generic form, and you just want to do the kind of thing that LINQ to XML constructors do, that's reasonably simple - although the recursive use of iterator blocks is relatively inefficient. Something like:
static IEnumerable Flatten(params object[] objects)
{
// Can't easily get varargs behaviour with IEnumerable
return Flatten((IEnumerable) objects);
}
static IEnumerable Flatten(IEnumerable enumerable)
{
foreach (object element in enumerable)
{
IEnumerable candidate = element as IEnumerable;
if (candidate != null)
{
foreach (object nested in candidate)
{
yield return nested;
}
}
else
{
yield return element;
}
}
}
Note that that will treat a string as a sequence of chars, however - you may want to special-case strings to be individual elements instead of flattening them, depending on your use case.
Does that help?
I thought I'd share a complete example with error handling and a single-logic apporoach.
Recursive flattening is as simple as:
LINQ version
public static class IEnumerableExtensions
{
public static IEnumerable<T> SelectManyRecursive<T>(this IEnumerable<T> source, Func<T, IEnumerable<T>> selector)
{
if (source == null) throw new ArgumentNullException("source");
if (selector == null) throw new ArgumentNullException("selector");
return !source.Any() ? source :
source.Concat(
source
.SelectMany(i => selector(i).EmptyIfNull())
.SelectManyRecursive(selector)
);
}
public static IEnumerable<T> EmptyIfNull<T>(this IEnumerable<T> source)
{
return source ?? Enumerable.Empty<T>();
}
}
Non-LINQ version
public static class IEnumerableExtensions
{
public static IEnumerable<T> SelectManyRecursive<T>(this IEnumerable<T> source, Func<T, IEnumerable<T>> selector)
{
if (source == null) throw new ArgumentNullException("source");
if (selector == null) throw new ArgumentNullException("selector");
foreach (T item in source)
{
yield return item;
var children = selector(item);
if (children == null)
continue;
foreach (T descendant in children.SelectManyRecursive(selector))
{
yield return descendant;
}
}
}
}
Design decisions
I decided to:
IEnumerable
, this can be changed by removing exception throwing and:
source = source.EmptyIfNull();
before return
in the 1st versionif (source != null)
before foreach
in the 2nd version.EmptyIfNull()
in the first version - note that SelectMany
will fail if null is returned by selectorif (children == null) continue;
in the second version - note that foreach
will fail on a null IEnumerable
parameter.Where
clause on the caller side or within the children selector rather than passing a children filter selector parameter:
Sample use
I'm using this extension method in LightSwitch to obtain all controls on the screen:
public static class ScreenObjectExtensions
{
public static IEnumerable<IContentItemProxy> FindControls(this IScreenObject screen)
{
var model = screen.Details.GetModel();
return model.GetChildItems()
.SelectManyRecursive(c => c.GetChildItems())
.OfType<IContentItemDefinition>()
.Select(c => screen.FindControl(c.Name));
}
}
Here is a modified Jon Skeet's answer to allow more than "one level":
static IEnumerable Flatten(IEnumerable enumerable)
{
foreach (object element in enumerable)
{
IEnumerable candidate = element as IEnumerable;
if (candidate != null)
{
foreach (object nested in Flatten(candidate))
{
yield return nested;
}
}
else
{
yield return element;
}
}
}
disclaimer: I don't know C#.
The same in Python:
#!/usr/bin/env python
def flatten(iterable):
for item in iterable:
if hasattr(item, '__iter__'):
for nested in flatten(item):
yield nested
else:
yield item
if __name__ == '__main__':
for item in flatten([1,[2, 3, [[4], 5]], 6, [[[7]]], [8]]):
print(item, end=" ")
It prints:
1 2 3 4 5 6 7 8
Isn't that what [SelectMany][1] is for?
enum1.SelectMany(
a => a.SelectMany(
b => b.SelectMany(
c => c.Select(
d => d.Name
)
)
)
);
Function:
public static class MyExtentions
{
public static IEnumerable<T> RecursiveSelector<T>(this IEnumerable<T> nodes, Func<T, IEnumerable<T>> selector)
{
if(nodes.Any() == false)
{
return nodes;
}
var descendants = nodes
.SelectMany(selector)
.RecursiveSelector(selector);
return nodes.Concat(descendants);
}
}
Usage:
var ar = new[]
{
new Node
{
Name = "1",
Chilren = new[]
{
new Node
{
Name = "11",
Children = new[]
{
new Node
{
Name = "111",
}
}
}
}
}
};
var flattened = ar.RecursiveSelector(x => x.Children).ToList();
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