I have a canvas where the user can create a design using images in another div
that they click, sending it to the Fabric.js canvas where it gets moved around and so on. Since the canvas's size is width="270"
and height="519"
, smaller than what the finished product is, I need to recreate it with a canvas that has the size width="1001"
and height="1920"
and then screenshot it so that I get it all in 1 single image. How do I do this?
This is what my code looks like so far:
HTML
<div id="CanvasContainer">
<canvas id="Canvas" width="270" height="519"></canvas>
</div>
CSS
#CanvasContainer {
width: 270px;
height: 519px;
margin-left: 15px;
}
#Canvas {
overflow: hidden;
}
JAVASCRIPT
//Defining Canvas and object array
var canvas = new fabric.Canvas('Canvas');
//When clicked
$(document).ready(function () {
$("#Backgrounds img").click(function () {
var getId = $(this).attr("id");
//adding all clicked images
var imgElement = document.getElementById(getId);
var imgInstance = new fabric.Image(imgElement, {
left: 135,
top: 259,
width: 270,
height: 519
});
//Corner color for clicked images
imgInstance.set({
borderColor: 'white',
cornerColor: 'black',
transparentCorners: false,
cornerSize: 12
});
canvas.add(imgInstance);
});
});
Fabric has a built in function to convert to data urls. You can use the download property of a link to make the link a download link. Finally you can use the DOM click()
function to emulate clicking the download link. The end result is:
function download(url,name){
// make the link. set the href and download. emulate dom click
$('<a>').attr({href:url,download:name})[0].click();
}
function downloadFabric(canvas,name){
// convert the canvas to a data url and download it.
download(canvas.toDataURL(),name+'.png');
}
now when you want to download the canvas call
downloadFabric(canvas,'<file name>');
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