I am trying to reconstruct original graphics primitives from Postscript/SVG paths. Thus an original circle is rendered (in SVG markup) as:
<path stroke-width="0.5" d="M159.679 141.309
C159.679 141.793 159.286 142.186 158.801 142.186
C158.318 142.186 157.925 141.793 157.925 141.309
C157.925 140.825 158.318 140.432 158.801 140.432
C159.286 140.432 159.679 140.825 159.679 141.309" />
This is an approximation using 4 Beziers curves to create a circle.In other places circular arcs are approximated by linked Bezier curves.
My question is whether there is an algorithm I can use to recognize this construct and reconstruct the "best" circle. I don't mind small errors - they will be second-order at worst.
UPDATE: Note that I don't know a priori that this is a circle or an arc - it could be anything. And there could be 2, 3 4 or possibly even more points on the curve. So I'd really like a function of the sort:
error = getCircleFromPath(path)
where error
will give an early indication of whether this is likely to be a circle.
[I agree that if I know it's a circle it's an easier problem.]
UPDATE: @george goes some way towards answering my problem but I don't think it's the whole story.
After translation to the origin and normalization I appear to have the following four points on the curve:
point [0, 1] with control point at [+-d,1] // horizontal tangent
point [1, 0] with control point at [1,+-d] // vertical tangent
point [0, -1] with control point at [+-d,-1] // horizontal tangent
point [-1, 0] with control point at [-1,+-d] // vertical tangent
This guarantees that the tangent at each point is "parallel" to the path direction at the point. It also guarantees the symmetry (4-fold axis with reflection. But it does not guarantee a circle. For example a large value of d
will give a rounded box and a small value a rounded diamond.
My value of d
appears to be about 0.57. This might be 1/sqrt(3.) or it might be something else.It is this sort of relationship I am asking for.
@george gives midpoint of arc as;
{p1,(p1 + 3 (p2 + p3) + p4)/8,p4}
so in my example (for 1,0 to 0,1) this would be:
[[1,0]+3[1,d]+3[d,1]+[0,1]] / 8
i.e.
[0.5+3d/8, 3d/8+0.5]
and if d =0.57, this gives 0.71, so maybe d is
(sqrt(0.5)-0.5)*8./3.
This holds for a square diamond, but for circular arcs the formula must be more general and I'd be grateful if anyone has it. For example, I am not familiar with Bezier math, so @george's formula was new to me
enter code here
Without doing all the math for you.. this may help:
there are always 4 control points on a bezier. Your curve is 4 beziers linked together with points 1-4 , 4-7 , 7-10 , and 10-13 the control points for each part. Points 1 , 4 , 7 and 10 (&13==1) lie exactly on the curve. To see if you have a nice circle calculate:
center = ( p1+p7 )/2 =( {159.679, 141.309} + {157.925, 141.309} ) / 2
= {158.802, 141.309}
verify you get the same result using points 4+10 -> {158.801, 141.309}
Once you know the center you can sample points along the curve and see if you have a constant distance.
If you only have a single bezier arc with 4 points a useful formula is that the midpoint is at (p1 + 3 (p2 + p3) + p4)/8. So you can find the circle passing through three points:
{p1,(p1 + 3 (p2 + p3) + p4)/8,p4}
and again sample other points on the curve to decide if you indeed have a near circular arc.
Edit the bezier formula is this:
x=(1-t)^3 p1 + 3 (1-t)^2 t p2 + 3 (1-t) t^2 p3 + t^3 p4 with parameter 0 < t < 1
so for example at t=1/4 you have
x=( 27 p1 + 27 p2 + 9 p3 + 1 p4 ) / 64
so once you find the center you can readily check a few points and calculate their distance.
I suspect if you only want to detect nearly exact circular arcs then checking two extra points with a tight tolerance will do the job. If you want to detect things that are approximately circular I would compute a bunch of points and use the average error as a criteria.
If all your elements are circle-like then you can just get the dimensions through path.getBBox()
and generate a circle from there. In this case I'm considering ellipses, but you can easily translate it to actual circle
elements:
var path = document.getElementById("circle_path");
var bbox = path.getBBox();
var rx = bbox.width/2;
var ry = bbox.height/2;
var cx = bbox.x + rx;
var cy = bbox.y + ry;
var ellipse = document.createElementNS(xmlns, "ellipse");
ellipse.setAttribute("fill", "none");
ellipse.setAttribute("stroke", "red");
ellipse.setAttribute("stroke-width", 0.1);
ellipse.setAttribute("cx", cx);
ellipse.setAttribute("cy", cy);
ellipse.setAttribute("rx", rx);
ellipse.setAttribute("ry", ry);
svg.appendChild(ellipse);
You can see a demo here:
http://jsfiddle.net/nwHm6/
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