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Reconnecting a WebSocket without creating a new instance

So I have created a new web application that uses a WebSocket to Node.JS WebSocket server. Now the Node server does everything it needs to and works perfectly. My problem is with the browser implementation.

I have looked at a lot of the libraries other people have been given in the answers, but I want to see if their is a better or cleaner way to do this.

So in my instance, I essentially create an object, which wraps the WebSocket and then uses a setInterval to reconnect, by calling connect(url), which will create another WebSocket instance.

I have been looking at connections and clients, and it seems that if a connection closes, say the server goes down, or something happens, it looks as though sometimes, in a longer period of time, the WebSocket connections are doubling up, so instead of 1 connection per client, it is 2, 3 or 4...?

I have a feeling this is because I am making a new instance of the WebSocket each time?

Code below:

// Main Function
function WSWrapper() {

    // Variables
    this.socket = null;
    this.enabled = false;
    this.retry = false;

    // Connect
    this.connect = function(address) {

        // Sets the address
        this.address = address;

        // Creates the websocket connection
        this.socket = new WebSocket(address);

        // On message event handler
        this.socket.onmessage = function(event) {

            // Do stuff here

        }

        this.socket.onopen = function(event) {

            // On connect, disable retry system
            window.ta.enabled = true;
            window.ta.retry = false;

        }

        this.socket.onclose = function(event) {

            // On close, enable retry system, disable bidding
            window.ta.enabled = false;
            window.ta.retry = true;
            window.ta.bidEnabled = false;

        }

        this.socket.onerror = function(event) {

            // Set variables off
            window.ta.enabled = false;
            window.ta.bidEnabled = false;
            window.ta.retry = true;

        }

        return true;
    }


    // Close Socket
    this.closeSocket = function() {

        // Shutdown websocket
        this.socket.close();
        return true;

    }

    // Send Message
    this.socketSend = function(content) {
        this.socket.send(content);
        return true;
    }

    // Retry System: Attempts to reconnect when a connection is dropped
    this.repeat = setInterval(function() {
        if (window.ta.enabled == false && window.ta.retry == true) {
            window.ta.connect(window.ta.address);
        }

    }, 2000);

}

window.ta = new WSWrapper();
window.ta.connect('wss://example.com');

I have come up with some thoughts and questions, any answers would be good.

  1. Is there a way to reconnect the same socket? like an .open(url) function that will re-open the connection? I looked in the chrome console, and went through the prototype for the WebSocket, but I see nothing there, so I don't think so but would love to be told otherwise.

  2. Could I fix this by using some functions that take the information, so for example, I create the WebSocket instance and then pass all requests to another function to manage the message information, and then when a connection disconnects, I can somehow delete the old instance and re-create a new one?

Anything would be good, as I am really not sure, it seems that everyone makes a wrapper (like I am doing), but does things differently, so what is the best way or the preferred way, that won't cause multiple instances of the socket to keep running? If there is a problem with my code then please explain!

Thanks

like image 428
Dahknee Avatar asked Oct 15 '25 21:10

Dahknee


1 Answers

just an update on this, I was able to take the following code: https://github.com/websockets/ws/wiki/Websocket-client-implementation-for-auto-reconnect

And amend it to work for me in the browser. See the below code, remember this is an adaption from the above, so I take no credit in the code.

// Define WSClient instance
window.WSClient = {

    // Default reconnect interval
    reconnectInterval: 5000,

    // Define whether it has ever reconnected
    reconnected: false,

    // Log messages
    debug: false,

    // Open the URL
    open: function(url) {

        // Define that
        var that = this;

        // Open the URL
        this.url = url;

        // Create underlying websocket instance
        this.instance = new WebSocket(this.url);

        // Setup the event handler for onopen
        this.instance.onopen = function (ev) {

            // If it has ever reconnected lets say that
            if (that.reconnected && that.debug) {
                console.log('[WS]: Reconnected.');
            }

            // Run the open function
            that.onopen(ev);
        }

        // Setup the event handler for onmessage
        this.instance.onmessage = function(data, flags) {
            that.onmessage(data, flags);
        }

        // Setup the event handler for onclose
        this.instance.onclose = function(e) {
            switch (e){

                // Normal closure
                case 1000:
                    if (that.debug) {
                        console.log("[WS]: Closed");
                    }
                    break;

                // Abnormal closure
                default:
                    that.reconnect(e);
                    break;
            }

            // Run onclose event
            that.onclose(e);
        }

        // Setup the event handler for onerror
        this.instance.onerror = function(e) {
            switch (e.code){

                // Try and reconnect
                case 'ECONNREFUSED':
                    that.reconnect(e);
                    break;

                // Otherwise run error
                default:
                    that.onerror(e);
                    break;
            }
        }
    },

    // Setup send function
    sendRaw: function(data, option) {
        try {
            this.instance.send(data, option);
        } catch (e) {
            this.instance.emit('error', e);
        }
    },

    // Send the content
    send: function(content) {
        this.instance.send(content);
    },

    // Define the reconnection function
    reconnect: function(e) {

        // Define that
        var that = this;

        // Log reconnection
        if (that.debug) {
            console.log(`[WS]: Reconnecting in ${this.reconnectInterval / 1000} seconds.`);
        }

        // Set reconnect timeout
        setTimeout(function() {

            // Log reconnecting
            if (that.debug) {
                console.log("[WS]: Reconnecting...");
            }

            // Define has reconnected
            that.reconnected = true;

            // Try and open the URL
            that.open(that.url);

        }, this.reconnectInterval);
    },
}

So I use this in the Vue.JS framework like so:

<script type="text/javascript">

    // Define the websocket
    window.vm['socket_example'] = new Vue({
        el: '#socket_example',
        name: 'SocketExample',
        data: {},
        methods: {

            // On connection open
            socket_open: function(event) {

                // Send get lots function
                this.$socket.send('some_content_here');

            },

            // On connection close
            socket_close: function(event) {

            },

            // On connection error
            socket_error: function(error) {

            },

            // On connection message
            socket_message: function(event) {

            },

        },

        mounted: function() {

            // Setup WebSocket connection
            this.$socket = WSClient;
            this.$socket.debug = true;
            this.$socket.open('<?php echo $endpoint; ?>');

            // Setup websocket listeners
            this.$socket.onopen = this.socket_open;
            this.$socket.onclose = this.socket_close;
            this.$socket.onerror = this.socket_error;
            this.$socket.onmessage = this.socket_message;

        },
    });
</script>

Anyway I hope this was helpful!

like image 112
Dahknee Avatar answered Oct 19 '25 10:10

Dahknee



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