I have a view that need to process onTouch gestures and onClick events. What is the proper way to achieve this?
I have an onTouchListener
and an onClickListener
set on the view. Whenever I do touch the view, first the onTouch
event is triggered and later the onClick
. However, from the onTouch
event handler I have to return either true
or false
. Returning true
means that the event is being consumed, so the android event system will not propagate the event any further.
Therefore, an onClick
event is never generated, atleast my onClick
listener is never triggered when I return true
in my onTouch
event handler. On the other hand, returning false
there is not an option, since this prevents the onTouch
listener from receiving any further events that are necessary in order to recognize a gesture. What's the usual way of solving this?
onClickListener is used whenever a click event for any view is raised, say for example: click event for Button, ImageButton. onTouchListener is used whenever you want to implement Touch kind of functionality, say for example if you want to get co-ordinates of screen where you touch exactly.
You can react to touch events in your custom views and your activities. Android supports multiple pointers, e.g. fingers which are interacting with the screen. The base class for touch support is the MotionEvent class which is passed to Views via the onTouchEvent() method. you override the onTouchEvent() method.
onTouch(View v, MotionEvent event) Called when a touch event is dispatched to a view.
"Touch slop" refers to the distance in pixels a user's touch can wander before the gesture is interpreted as scrolling.
In you GestureDetector, you can call callOnClick() directly. Note the View.callOnClick API requires API level 15. Just have a try.
// Create a Gesturedetector
GestureDetector mGestureDetector = new GestureDetector(context, new MyGestureDetector());
// Add a OnTouchListener into view
m_myViewer.setOnTouchListener(new OnTouchListener()
{
@Override
public boolean onTouch(View v, MotionEvent event)
{
return mGestureDetector.onTouchEvent(event);
}
});
private class MyGestureDetector extends GestureDetector.SimpleOnGestureListener
{
public boolean onSingleTapUp(MotionEvent e) {
// ---Call it directly---
callOnClick();
return false;
}
public void onLongPress(MotionEvent e) {
}
public boolean onDoubleTap(MotionEvent e) {
return false;
}
public boolean onDoubleTapEvent(MotionEvent e) {
return false;
}
public boolean onSingleTapConfirmed(MotionEvent e) {
return false;
}
public void onShowPress(MotionEvent e) {
LogUtil.d(TAG, "onShowPress");
}
public boolean onDown(MotionEvent e) {
// Must return true to get matching events for this down event.
return true;
}
public boolean onScroll(MotionEvent e1, MotionEvent e2, final float distanceX, float distanceY) {
return super.onScroll(e1, e2, distanceX, distanceY);
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
// do something
return super.onFling(e1, e2, velocityX, velocityY);
}
}
if you use onTouchListener
, you don't have to use onClickListener
. in onClickListener
what it does is it get the touch event and check event actions and detect the click. so if you want to do some work when onClick
. you can do it in the onTouchListener
by filtering the action.
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
//this is touch
}
if (event.getAction() == MotionEvent.ACTION_UP) {
//this is click
}
return false;
}
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