While attempting to debug a build created using the 3.2 SDK on an iPhone device I receive the message "A signed resource has been added, modified, or deleted.".
I can clean, rebuild, then install with no error, but if I try to install without cleaning the error shows.
Anyone have an idea as to what might be causing this?
I found a workaround for the bug.
If you delete the .app file in build/Debug-iphoneos/ before building for the device, the app gets installed without errors. And there is a simple way to do that before every build.
Make sure you have selected "Device" in the dropdown overview menu. In XCode go to Project > New target... Then find "Shell Script target" under MacOSX/Other Name it and add it to the current project
Now, in the left navigation panel, under targets, expand your newly created target and double-click on Run Script. In the window that opens replace "# shell script goes here" with "rm -fr build/Debug-iphoneos/*.app" (without the quotes). Now open your main target preferences and under Direct Dependencies add your newly created target. Build and Go! :)
This error occurs when there is a special character in the Product Name. In my case it was a "?"
If you change the Product Name it automatically updates the "Bundle Name" and "Bundle Display Name" so it is often the best choice to rename an app.
If you want to include special characters in the app name you have to manually rename the "Bundle Name" and "Bundle Display Name"
Bundle Name: This is the actual app bundle name in the file system such as "Awesome App.app". It is generally not visible to the user.
Bundle Display Name: This is a short name displayed under the app icon on the device. Since the bundle name would be truncated to "Awes…tion" you have the option to have a shorter name which fits better such as "Awesome App". It should be similar to the App Store name (set in iTunes Connect)
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