I want to download cities (name,id,lon,lat) from my .json file to Realm database.
I have created Realm object called City, but it crashes with the following error:
Terminating app due to uncaught exception 'RLMException', reason: 'Realm accessed from incorrect thread'**
So, I just want to get a Realm objects in my self.cities
([City]
) array. Then to put it in the table view.
My refresh function:
func refresh(sender:AnyObject)
{
var service = CityService()
service.getCities {
(response) in
if(response.count > 0){
if(response["cities"] != nil){
self.citiesStore.loadCities(response["cities"]! as NSArray,tableView: self.tableView)
self.tableView.reloadData()
} else {
println("No response data")
}
}
}
Service:
class CityService {
var getCityUrl = "http://test:8888/cities.json";
func getCities(callback:(NSDictionary)->()) {
get(getCityUrl,callback:callback)
}
func get(url:String, callback:(NSDictionary) -> ()){
var nsURL = NSURL(string: url)
UIApplication.sharedApplication().networkActivityIndicatorVisible = true
let task = NSURLSession.sharedSession().dataTaskWithURL(nsURL!) {
(data,response,error) in
var error: NSError?
UIApplication.sharedApplication().networkActivityIndicatorVisible = false
if(error == nil){
if(response != nil){
var response = NSJSONSerialization.JSONObjectWithData(data, options: NSJSONReadingOptions.MutableContainers, error: &error) as NSDictionary
callback(response)
} else {
callback(NSDictionary())
}
}
}
task.resume()
}
}
And loadCities function
func loadCities(citiesJson:NSArray,tableView: UITableView) {
var realmQueue = dispatch_queue_create("db", DISPATCH_QUEUE_SERIAL)
let priority = DISPATCH_QUEUE_PRIORITY_DEFAULT
dispatch_async(realmQueue) {
println("start")
var cc:[City] = []
var realm = RLMRealm.defaultRealm()
realm.beginWriteTransaction()
for object in citiesJson {
City.createOrUpdateInRealm(realm, withObject: object)
}
realm.commitWriteTransaction()
let citiesFromRealm = City.allObjects()
for object in citiesFromRealm {
let cityObject = object as City
//println(cityObject.name) <-- here ok
cc.append(cityObject)
}
println("point")
dispatch_async(dispatch_get_main_queue()) {
println("ok")
self.cities.removeAll(keepCapacity: false)
self.cities = cc
println(self.cities[3].name) // <--- Here an error
tableView.reloadData()
}
}
}
The exception is telling you exactly what's going on -- an RLMRealm
instances (and all the objects obtained from it) are only valid on a single thread. Every time you dispatch onto a separate queue, you'll need to create a new RLMRealm
instance and re-fetch your RLMObject
s before accessing any properties or starting a new write transaction.
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