I noticed many problems with accessing realm object, and I thought that my solution would be solving that.
So I have written simple helping method like this:
public func write(completion: @escaping (Realm) -> ()) {
DispatchQueue(label: "realm").async {
if let realm = try? Realm() {
try? realm.write {
completion(realm)
}
}
}
}
I thought that completion block will be fine, because everytime I write object or update it, I use this method above.
Unfortunately I'm getting error:
libc++abi.dylib: terminating with uncaught exception of type realm::IncorrectThreadException: Realm accessed from incorrect thread.
Instances of Realm
and Object
are thread-contained. They cannot be passed between threads or that exception will occur.
Since you're passing the completion
block itself to the background queue at the same time the queue is being created (As Dave Weston said), any Realm objects inside that block will most certainly not have been created on the same thread, which would explain this error.
Like Dave said, you're creating a new dispatch queue every time you call that method. But to expand upon that, there's also no guarantee by iOS that a single queue will be consistently called on the same thread.
As such, best practice with Realm is to recreate your Realm objects on the same thread each time you want to perform a new operation on that thread. Realm internally caches instances of Realm
on a per-thread basis, so there's very little overhead involved with calling Realm()
multiple times.
To update a specific object, you can use the new ThreadSafeReference
feature to re-access the same object on a background thread.
let realm = try! Realm()
let person = Person(name: "Jane") // no primary key required
try! realm.write {
realm.add(person)
}
let personRef = ThreadSafeReference(to: person)
DispatchQueue(label: "com.example.myApp.bg").async {
let realm = try! Realm()
guard let person = realm.resolve(personRef) else {
return // person was deleted
}
try! realm.write {
person.name = "Jane Doe"
}
}
Your method creates a new DispatchQueue
every time you call it.
DispatchQueue(name:"")
is an initializer, not a lookup. If you want to make sure you're always on the same queue, you'll need to store a reference to that queue and dispatch to it.
You should create the queue when you setup the Realm, and store it as a property of the class that does the setup.
Perhaps it helps someone (as I spent a few hours looking for a solution)
In my case, I had a crash in background mapping of JSON to a model (which imported ObjectMapper_Realm). At the same time there was an instance of realm allocated on main thread.
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