I want to read sizeof(int)
bytes from a char*
array.
a) In what scenario's do we need to worry if endianness needs to be checked?
b) How would you read the first 4 bytes either taking endianness into consideration or not.
EDIT : The sizeof(int)
bytes that I have read needs to be compared with an integer value.
What is the best approach to go about this problem
first, the char variable is defined in charType and the char array in arr. Then, the size of the char variable is calculated using sizeof() operator. Then the size of the char array is find by dividing the size of the complete array by the size of the first variable.
You can only store int type in array "arr" there. Arrays in c/c++/java are homogenious (same) type data structure.
The first 128 characters (corresponding to the characters available in ASCII) can be stored in one byte each. Characters with order numbers 128 or higher need two or more bytes.
Do you mean something like that?:
char* a;
int i;
memcpy(&i, a, sizeof(i));
You only have to worry about endianess if the source of the data is from a different platform, like a device.
a) You only need to worry about "endianness" (i.e., byte-swapping) if the data was created on a big-endian machine and is being processed on a little-endian machine, or vice versa. There are many ways this can occur, but here are a couple of examples.
In either of these cases, you'll need to byte-swap all numbers that are bigger than 1 byte, e.g., shorts, ints, longs, doubles, etc. However, if you are always dealing with data from the same platform, endian issues are of no concern.
b) Based on your question, it sounds like you have a char pointer and want to extract the first 4 bytes as an int and then deal with any endian issues. To do the extraction, use this:
int n = *(reinterpret_cast<int *>(myArray)); // where myArray is your data
Obviously, this assumes myArray is not a null pointer; otherwise, this will crash since it dereferences the pointer, so employ a good defensive programming scheme.
To swap the bytes on Windows, you can use the ntohs()/ntohl() and/or htons()/htonl() functions defined in winsock2.h. Or you can write some simple routines to do this in C++, for example:
inline unsigned short swap_16bit(unsigned short us)
{
return (unsigned short)(((us & 0xFF00) >> 8) |
((us & 0x00FF) << 8));
}
inline unsigned long swap_32bit(unsigned long ul)
{
return (unsigned long)(((ul & 0xFF000000) >> 24) |
((ul & 0x00FF0000) >> 8) |
((ul & 0x0000FF00) << 8) |
((ul & 0x000000FF) << 24));
}
Depends on how you want to read them, I get the feeling you want to cast 4 bytes into an integer, doing so over network streamed data will usually end up in something like this:
int foo = *(int*)(stream+offset_in_stream);
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