I want to write a python code that reads a .jpg picture, alter some of its RBG components and save it again, without changing the picture size.
I tried to load the picture using OpenCV and PyGame, however, when I tried a simple Load/Save code, using three different functions, the resulting images is greater in size than the initial image. This is the code I used.
>>> import cv, pygame # Importing OpenCV & PyGame libraries.
>>> image_opencv = cv.LoadImage('lena.jpg')
>>> image_opencv_matrix = cv.LoadImageM('lena.jpg')
>>> image_pygame = pygame.image.load('lena.jpg')
>>> cv.SaveImage('lena_opencv.jpg', image_opencv)
>>> cv.SaveImage('lena_opencv_matrix.jpg', image_opencv_matrix)
>>> pygame.image.save(image_pygame, 'lena_pygame.jpg')
The original size was 48.3K, and the resulting are 75.5K, 75.5K, 49.9K.
So, I'm not sure I'm missing something that makes the picture original size changes, although I only made a Load/Save, or not?
And is there a better library to use rather than OpenCV or PyGame ?!
JPEG is a lossy image format. When you open and save one, you’re encoding the entire image again. You can adjust the quality settings to approximate the original file size, but you’re going to lose some image quality regardless. There’s no general way to know what the original quality setting was, but if the file size is important, you could guess until you get it close.
The size of a JPEG output depends on 3 things:
Because of the lossy nature of JPEG some of this is slightly unpredictable. You can save an image with a particular quality setting, open that new image and save it again at the exact same quality setting, and it will probably be slightly different in size because of the changes introduced when you saved it the first time.
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