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reading a .bmp file in c++

Tags:

c++

bmp

I'm trying to load a bmp file for reusing it in opengl. I've found some code via google on how to load a bmp file. I took this code and put in a class Bitmap in my project. The class is far away from being finished but already the reading of the file headers goes wrong. After reading the bytes for INFOHEADER and FILEHEADER there aren't the right values in my structs. Some ideas?

//
//  Bitmap.h
//

#ifndef LaserMaze_Bitmap_h
#define LaserMaze_Bitmap_h

typedef struct                       /**** BMP file header structure ****/
{
    unsigned short bfType;           /* Magic number for file */
    unsigned int   bfSize;           /* Size of file */
    unsigned short bfReserved1;      /* Reserved */
    unsigned short bfReserved2;      /* ... */
    unsigned int   bfOffBits;        /* Offset to bitmap data */
} BITMAPFILEHEADER;

#  define BF_TYPE 0x4D42             /* "MB" */

typedef struct                       /**** BMP file info structure ****/
{
    unsigned int   biSize;           /* Size of info header */
    int            biWidth;          /* Width of image */
    int            biHeight;         /* Height of image */
    unsigned short biPlanes;         /* Number of color planes */
    unsigned short biBitCount;       /* Number of bits per pixel */
    unsigned int   biCompression;    /* Type of compression to use */
    unsigned int   biSizeImage;      /* Size of image data */
    int            biXPelsPerMeter;  /* X pixels per meter */
    int            biYPelsPerMeter;  /* Y pixels per meter */
    unsigned int   biClrUsed;        /* Number of colors used */
    unsigned int   biClrImportant;   /* Number of important colors */
} BITMAPINFOHEADER;

/*
 * Constants for the biCompression field...
 */

#  define BI_RGB       0             /* No compression - straight BGR data */
#  define BI_RLE8      1             /* 8-bit run-length compression */
#  define BI_RLE4      2             /* 4-bit run-length compression */
#  define BI_BITFIELDS 3             /* RGB bitmap with RGB masks */

typedef struct                       /**** Colormap entry structure ****/
{
    unsigned char  rgbBlue;          /* Blue value */
    unsigned char  rgbGreen;         /* Green value */
    unsigned char  rgbRed;           /* Red value */
    unsigned char  rgbReserved;      /* Reserved */
} RGBQUAD;

class Bitmap {
public:
    Bitmap(const char* filename);
    ~Bitmap();
    RGBQUAD* pixels;
    BITMAPFILEHEADER fh;
    BITMAPINFOHEADER ih;

    private:

};

#endif

the cpp

//  Bitmap.cpp
//

#include <iostream>
#include <stdio.h>

#include "Bitmap.h"

Bitmap::Bitmap(const char* filename) {
    FILE* file;
    file = fopen(filename, "rb");

    std::cout << sizeof(BITMAPFILEHEADER) << std::endl;

    if(file != NULL) { // file opened
        BITMAPFILEHEADER h;
        size_t x = fread(&h, sizeof(BITMAPFILEHEADER), 1, file); //reading the FILEHEADER

        std::cout << x;
        fread(&this->ih, sizeof(BITMAPINFOHEADER), 1, file);

        fclose(file);
    }
}
like image 618
soupdiver Avatar asked Jan 12 '12 13:01

soupdiver


2 Answers

The header needs to be 2 byte aligned.

#pragma pack(2) // Add this

typedef struct
{
    unsigned short bfType;
    unsigned int   bfSize;
    unsigned short bfReserved1;
    unsigned short bfReserved2;
    unsigned int   bfOffBits;
} BITMAPFILEHEADER;

#pragma pack() // and this
like image 169
Itsik Avatar answered Sep 27 '22 19:09

Itsik


How about letting your Windows OS load it for you with LoadImage.

HBITMAP hbm = LoadImage( NULL, path, 0, 0, LR_LOADFROMFILE|LR_CREATEDIBSECTION);

Use GetObject() to find further info like size, etc. and GetDIBits() if you want to get at the individual bits.

like image 27
jschroedl Avatar answered Sep 27 '22 19:09

jschroedl