I am not sure if I understood the usage of delegates correctly but I would like to read delegate return value in publisher class. The example is below with description.
//Publisher class
public class ValidateAbuse
{
public delegate List<String> GetAbuseList();
public static GetAbuseList Callback;
public void Ip(string ip)
{
// I would like to read GetAbuseList value (List<String>) here. How to do that?
}
}
//Subscriber class
class Server
{
public static void Start()
{
ValidateAbuse.Callback = GetIpAbuseList;
ValidateAbuse.Ip(MyIp);
}
private static List<string> GetIpAbuseList()
{
//return List<String> to ValidateAbuse class and use return value in public void Ip(string ip) method
}
If you have a method that accepts two numbers and you want to add them and return the sum of the two numbers, you can use a delegate to store the return value of the method as shown in the code snippet given below.
A delegate is a type that represents references to methods with a particular parameter list and return type. When you instantiate a delegate, you can associate its instance with any method with a compatible signature and return type. You can invoke (or call) the method through the delegate instance.
Func<TResult> represents a method taking 0 arguments and returning an object of TResult , whereas Action<T> represents a method returning void. You need two different delegates as you can't specify void as a type argument.
Multicast Delegates must have a return type of void Otherwise it will throw an exception.
public void Ip(string ip)
{
if (Callback != null)
{
List<String> valueReturnedByCallback = Callback();
}
}
Here's a version that does not use static
for ValidateAbuse and that uses the built-in Func<T>
delegate.
public class ValidateAbuse
{
private Func<List<string>> callback;
public ValidateAbuse(Func<List<string>> callback)
{
this.callback = callback;
}
public void Ip(string ip)
{
var result = callback();
}
}
public class Server
{
public static void Start()
{
var validateAbuse = new ValidateAbuse(GetIpAbuseList);
validateAbuse.Ip(MyIp);
}
private static List<string> GetIpAbuseList()
{
//return List<string> to ValidateAbuse class and use return value in public void Ip(string ip) method
}
}
I recommend you avoid static
since that gives you a global state, which could later give you coupling problems and also makes it hard for you to unit test.
The other answers given so far has a guard clause, checking Callback for null. Unless that is expected behaviour (that Callback is null) I would avoid this. It's better to crash early than to get hard to debug errors later on.
I would also try to make the Server non-static.
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