I need to send binary data through a QTcpSocket
. I was thinking about using QDataStream
, but I've encountered a problem - it silently fails if no data has arrived at the time I try to read.
For example if I have this code:
QString str;
stream >> str;
It will fail silently if no data is currently there in the socket. Is there a way to tell it to block instead?
The problem is a bit more serious. Socket can receive data in chunks, so even if you will wait for waitForReadyRead
it can fail since there is not enough data to immediately read some object.
To solve this problem you have to send a size of data first then actual data.
Send code:
QByteArray block;
QDataStream sendStream(&block, QIODevice::ReadWrite);
sendStream << quint16(0) << str;
sendStream.device()->seek(0);
sendStream << (quint16)(block.size() - sizeof(quint16));
tcpSocket->write(block);
On receiver you have to wait until size of available data is meets requirement. Receiver code looks more or less like that:
void SomeClass::slotReadClient() { // slot connected to readyRead signal of QTcpSocket
QTcpSocket *tcpSocket = (QTcpSocket*)sender();
QDataStream clientReadStream(tcpSocket);
while(true) {
if (!next_block_size) {
if (tcpSocket->bytesAvailable() < sizeof(quint16)) { // are size data available
break;
}
clientReadStream >> next_block_size;
}
if (tcpSocket->bytesAvailable() < next_block_size) {
break;
}
QString str;
clientReadStream >> str;
next_block_size = 0;
}
}
void SomeClass::slotReadClient() { // slot connected to readyRead signal of QTcpSocket
QTcpSocket *tcpSocket = (QTcpSocket*)sender();
while(true) {
if (tcpSocket->bytesAvailable() < 4) {
break;
}
char buffer[4]
quint32 peekedSize;
tcpSocket->peek(buffer, 4);
peekedSize = qFromBigEndian<quint32>(buffer); // default endian in QDataStream
if (peekedSize==0xffffffffu) // null string
peekedSize = 0;
peekedSize += 4;
if (tcpSocket->bytesAvailable() < peekedSize) {
break;
}
// here all required for QString data are available
QString str;
QDataStream(tcpSocket) >> str;
emit stringHasBeenRead(str);
}
}
I reworked the code from @Marek's idea and created 2 classes - BlockReader and BlockWriter:
// Write block to the socket.
BlockWriter(socket).stream() << QDir("C:/Windows").entryList() << QString("Hello World!");
....
// Now read the block from the socket.
QStringList infoList;
QString s;
BlockReader(socket).stream() >> infoList >> s;
qDebug() << infoList << s;
class BlockReader
{
public:
BlockReader(QIODevice *io)
{
buffer.open(QIODevice::ReadWrite);
_stream.setVersion(QDataStream::Qt_4_8);
_stream.setDevice(&buffer);
quint64 blockSize;
// Read the size.
readMax(io, sizeof(blockSize));
buffer.seek(0);
_stream >> blockSize;
// Read the rest of the data.
readMax(io, blockSize);
buffer.seek(sizeof(blockSize));
}
QDataStream& stream()
{
return _stream;
}
private:
// Blocking reads data from socket until buffer size becomes exactly n. No
// additional data is read from the socket.
void readMax(QIODevice *io, int n)
{
while (buffer.size() < n) {
if (!io->bytesAvailable()) {
io->waitForReadyRead(30000);
}
buffer.write(io->read(n - buffer.size()));
}
}
QBuffer buffer;
QDataStream _stream;
};
class BlockWriter
{
public:
BlockWriter(QIODevice *io)
{
buffer.open(QIODevice::WriteOnly);
this->io = io;
_stream.setVersion(QDataStream::Qt_4_8);
_stream.setDevice(&buffer);
// Placeholder for the size. We will get the value
// at the end.
_stream << quint64(0);
}
~BlockWriter()
{
// Write the real size.
_stream.device()->seek(0);
_stream << (quint64) buffer.size();
// Flush to the device.
io->write(buffer.buffer());
}
QDataStream &stream()
{
return _stream;
}
private:
QBuffer buffer;
QDataStream _stream;
QIODevice *io;
};
You can call the QTCPSocket::waitForReadyRead function, which will block until data is available, or connect to the readyRead() signal and when your slot is called, then read from the stream.
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