I'm working in react and basically I want to make an button with tooltip, right now I'm making tooltip. I'm changing css display property in order to make it visible or not during mouse enter and leave. But there is an error and I don't know what to do...
Here is my code:
import React from 'react';
import ReactDOM from 'react-dom';
import Style from 'style-it';
var Ink = require('react-ink');
import FontIcon from '../FontIcon/FontIcon';
var IconButton = React.createClass({
getInitialState() {
return {
iconStyle: "",
style: "",
cursorPos: {},
};
},
extend(obj, src) {
Object.keys(src).forEach(function(key) { obj[key] = src[key]; });
return obj;
},
Tooltip(props) {
var style = {};
if (this.tooltipDisplay) {
style.display = "block";
} else if (!this.tooltipDisplay) {
style.display = "none";
};
return <div className="tooltip" style={style}>{_props.tooltip}</div>;
},
showTooltip(){
this.tooltipDisplay = true;
},
removeTooltip(){
this.tooltipDisplay = false;
},
render() {
var _props = this.props,
tooltip = this.Tooltip,
opts,
tooltipDisplay = false,
disabled = false,
rippleOpacity,
outterStyleMy = {
border: "none",
outline: "none",
padding: "8px 10px",
"background-color": "red",
"border-radius": 100 + "%",
cursor: "pointer",
},
iconStyleMy = {
"font-size": 12 + "px",
"text-decoration": "none",
"text-align": "center",
display: 'flex',
'justify-content': 'center',
'align-items': 'center',
},
rippleStyle = {
color: "rgba(0,0,0,0.5)",
};
if (_props.disabled || _props.disableTouchRipple) {
rippleStyle.opacity = 0;
};
this.setState({
iconStyle: _props.iconStyle
});
this.setState({
style: _props.style
});
if (_props.disabled) {
disabled = true;
};
if (this.state.labelStyle) {
iconStyleMy = this.state.iconStyle;
};
if (this.state.style) {
outterStyleMy = this.state.style;
};
if (_props.href) {
opts.href = _props.href;
};
var buttonStyle = this.extend(outterStyleMy, iconStyleMy);
return(
<Style>
{`
.IconButton{
position: relative;
}
.IconButton:disabled{
color: ${_props.disabledColor};
}
.btnhref{
text-decoration: none;
}
`}
<a {...opts} className="btnhref" >
<tooltip text={this.props.tooltip} position={this.options} />
<button ref="button" className={"IconButton" + _props.className} disabled={disabled} style={buttonStyle}
onMouseEnter={this.showTooltip} onMouseLeave={this.removeTooltip} >
<Ink background={true} style={rippleStyle} opacity={rippleOpacity} />
<FontIcon className={_props.iconClassName}/>
</button>
</a>
</Style>
);
}
});
ReactDOM.render(
<IconButton href="" className="" iconStyle="" style="" iconClassName="face" disabled="" disableTouchRipple="" tooltip="aaaaa" />,
document.getElementById('app')
);
In console I'm getting this error:
Uncaught RangeError: Maximum call stack size exceeded
at defineRefPropWarningGetter (App.js:1053)
at Object.ReactElement.createElement (App.js:1220)
at Object.createElement (App.js:3329)
at Constructor.render (App.js:43403)
at App.js:15952
at measureLifeCyclePerf (App.js:15233)
at ReactCompositeComponentWrapper._renderValidatedComponentWithoutOwnerOrContext (App.js:15951)
at ReactCompositeComponentWrapper._renderValidatedComponent (App.js:15978)
at ReactCompositeComponentWrapper._updateRenderedComponent (App.js:15902)
at ReactCompositeComponentWrapper._performComponentUpdate (App.js:15880)
I can't find out what's wrong. I know it might be something about calling a function which in turn calls another function. But I can't see anything like this in my code and I'm not sure if it's all about it. Thanks for help :)
The call stack is limited in size, and when it's exceeded, the RangeError is thrown. This can happen when a deeply nested function is called, or when a lot of new variables are created. The most common way to fix this error is to reduce the number of function calls, or to limit the number of variables that are created.
The most common source for this error is infinite recursion. You must have a recursive function in your code whose base case is not being met and is, therefore, calling the function again and again until you hit the call stack limit.
It means that somewhere in your code, you are calling a function which in turn calls another function and so forth, until you hit the call stack limit. This is almost always because of a recursive function with a base case that isn't being met.
The "RangeError: Maximum call stack size exceeded" error occurs when a function is called so many times that the invocations exceed the call stack limit. To solve the error, specify a base case that has to be met to exit the recursion.
The problem is you are calling setState
from inside your render function. State changes should only happen as a result of something changing: user clicked on a button, the browser window was resized, a picture was taken, etc.
Never ever ever ever update the state while rendering (repeat that last sentence 20 times and never forget it).
Here is the problem code:
render () {
...
this.setState({
iconStyle: _props.iconStyle
});
this.setState({
style: _props.style
});
...
}
The above code would cause an infinite loop of sorts because setState
causes render
to be called. Since iconStyle
and style
are props, and props cannot change, you should use those props to build your initial state.
getInitialState() {
return {
iconStyle: this.props.iconStyle,
style: this.props.style,
cursorPos: {},
};
}
Later, if someone clicks a button and you want the iconStyle to change, you would create a click handler which updates your state:
handleClick () {
this.setState({
iconStyle: 'clicked'
});
}
This would cause your component to be rerendered and the new state would be reflected.
Think of your "state" as someone cooking and we are going to take photographs of them cooking. The initial state is "eggs cracked: no, flour poured: no, veggies chopped: no", and you take a picture of this state. Then the chef does something - cracks the eggs. The state has now changed, and you take a picture of it. Then she cuts the veggies. Again, the state has changed and you take a picture.
Each photograph in the analogy represents your "render" function - a snapshot of the "state" at a particular point in time. If every time you took a photograph the flour got poured, well we would have to take another picture because the flour was just poured. Taking another picture would cause more flour to get poured so we'd have to take another picture. Eventually you'd fill the kitchen to the ceiling with a celiac's nightmare and suffocate everybody in the room. You'd also run out of film or hard disk space on your camera.
Thanks to @RyanWheale I noticed my mistake.
In my render function I was returning a button element which called a function which changed a certain state. The returned button looked like this:
<button onclick={this.edit()} className="button-primary">Edit</button>
And my edit
function changes some state and looks like this:
edit: function () {
this.setState({editing: true});
}
So, I my mistake is that I, accidentally, typed the parenthesis after this.edit
. So, when the button element was being rendered, the edit function was actually called and chaos happened. Now, when I wrote
<button onclick={this.edit} className="button-primary">Edit</button>
instead of
<button onclick={this.edit()} className="button-primary">Edit</button>
it worked flawlessly. I hope I help someone save hours of his precious life.
Cheers :)
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