I would like them all the subviews to move in one clean motion, but if you look at the gif, you can see that the Text subview and the TextInput subview overlap and move at different speeds. It looks like the Text subview adjusts its position instantly where as the button and TextInput subviews adjust their position in more of an Ease in Ease out manner.
Main exported component
class SearchScreen extends React.Component {
state = {search:""}
render(){
getArguments = {
search: this.state.search
}
return (
<KeyboardAvoidingView behavior="padding" style={styles.container}>
<Text style={styles.searchTitle}>Search for a Movie in the OMDB Database</Text>
<TextInput style={styles.searchField} onChangeText={text => this.setState({search:text})} ></TextInput>
<SearchButton navigation = {this.props.navigation} getArguments={getArguments}/>
</KeyboardAvoidingView>
)
}
}
Styling
const styles = StyleSheet.create({
container: {
flex:1,
backgroundColor: '#C8FEFE',
alignItems: 'center',
justifyContent: 'center'
},
searchButton: {
marginTop: 20,
backgroundColor: '#24D9E8',
borderRadius: 5,
padding: 5
},
searchField: {
backgroundColor: '#FFF',
textAlign: 'center',
width: 200,
borderRadius: 5,
margin: 20,
height: 30
},
searchTitle:{
fontWeight: 'bold',
fontSize: 20,
textAlign:'center'
}
});
Github
Full project on github
Solution 1: Quick fix for iOS
You can wrap your elements in a View, which will make them react to keyboard the way you want:
// styles
contentContainer: {
alignItems: 'center',
}
// SearchScreen
<View style={styles.contentContainer}>
<Text style={styles.searchTitle}>Search for a Movie in the OMDB Database</Text>
<TextInput style={styles.searchField} onChangeText={text => this.setState({search:text})} ></TextInput>
<SearchButton navigation = {this.props.navigation} getArguments={getArguments}/>
</View>
However, this will only work on iOS. Keyboard works slightly differently on Android. So solution 2 is a more solid way to do things.
Solution 2: Animations
Keyboard avoidance is quite tricky, Spencer Carli's article that Dominik referred to is a great resource for solutions using KeyboardAvoidingView
. Those usually give you what you need. But if you want a smooth, controlled transition between keyboard states, you should use animations. The flow would go like this:
keyboardDidShow
and keyboardDidHide
)Animated.View
keyboardDidShow
, animate the y position of the Animated.View
by the offset you want. The event returned (of type KeyboardEvent
), along with the Dimensions
API have all the measurements you need. Tip: use an Animated.timing
animation with bezier Easing
to control how the view moves.keyboardDidHide
, repeat the animation but in the opposite direction.Hope this helps!
<KeyboardAvoidingView keyboardVerticalOffset={Platform.OS === 'ios' ? 40 : 0}>
...
<KeyboardAvoidingView/>
You can try adding some offset to the view.
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