I created a signed react-native apk after following all the documents from the official react native documentation ( i.e. https://facebook.github.io/react-native/docs/signed-apk-android ). After creating it my app crashed.
Taking a step back, I decided to make a new un-edited app and redo the same steps. However, the app still crashed. I looked at all the discussions at StackOverflow and tried their solution but none worked. Can anyone tell me what I did wrong? And how I can solve it.
Here is my build.gradle:
(In the gradle, Android studio does warn me about Cannot resolve symbol 'build' but that hasn't affected my app in the virtual device )
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
defaultConfig {
applicationId "com.newproject"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
}
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a"
}
}
buildTypes {
release {
signingConfig signingConfigs.release
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:0.58.4" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
and this is my gradle.properties: (I have replaced the actual passwords with *****)
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxPermSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
MYAPP_RELEASE_STORE_FILE=my-release-key.keystore
MYAPP_RELEASE_KEY_ALIAS=my-key-alias
MYAPP_RELEASE_STORE_PASSWORD=******
MYAPP_RELEASE_KEY_PASSWORD=******
And I also used Logcat and found the following error when I opened the app in my android device:
2019-02-13 12:39:48.479 16607-16607/? E/Zygote: isWhitelistProcess - Process is Whitelisted
2019-02-13 12:39:48.479 16607-16607/? E/libpersona: scanKnoxPersonas
2019-02-13 12:39:48.480 16607-16607/? E/libpersona: Couldn't open the File - /data/system/users/0/personalist.xml - No such file or directory
2019-02-13 12:39:48.770 2979-3049/? E/WindowManager: win=Window{17ca770 u0 com.sec.android.app.launcher/com.sec.android.app.launcher.activities.LauncherActivity EXITING} destroySurfaces: appStopped=false win.mWindowRemovalAllowed=false win.mRemoveOnExit=false win.mViewVisibility=8, caller=com.android.server.wm.AppWindowToken.destroySurfaces:748 com.android.server.wm.AppWindowToken.destroySurfaces:732 com.android.server.wm.WindowState.onExitAnimationDone:5646 com.android.server.wm.AppWindowAnimator.stepAnimationLocked:517 com.android.server.wm.AppWindowToken.stepAppWindowsAnimation:1745
2019-02-13 12:39:48.771 2979-3049/? E/WindowManager: win=Window{a96df36 u0 Splash Screen com.newproject EXITING} destroySurfaces: appStopped=false win.mWindowRemovalAllowed=true win.mRemoveOnExit=true win.mViewVisibility=0, caller=com.android.server.wm.AppWindowToken.destroySurfaces:748 com.android.server.wm.AppWindowToken.destroySurfaces:732 com.android.server.wm.WindowState.onExitAnimationDone:5646 com.android.server.wm.WindowStateAnimator.stepAnimationLocked:553 com.android.server.wm.DisplayContent.lambda$-com_android_server_wm_DisplayContent_21578:476
2019-02-13 12:39:48.807 16607-16623/? E/AndroidRuntime: FATAL EXCEPTION: create_react_context
Process: com.newproject, PID: 16607
java.lang.RuntimeException: Unable to load script from assets 'index.android.bundle'. Make sure your bundle is packaged correctly or you're running a packager server.
at com.facebook.react.bridge.CatalystInstanceImpl.jniLoadScriptFromAssets(Native Method)
at com.facebook.react.bridge.CatalystInstanceImpl.loadScriptFromAssets(CatalystInstanceImpl.java:226)
at com.facebook.react.bridge.JSBundleLoader$1.loadScript(JSBundleLoader.java:32)
at com.facebook.react.bridge.CatalystInstanceImpl.runJSBundle(CatalystInstanceImpl.java:253)
at com.facebook.react.ReactInstanceManager.createReactContext(ReactInstanceManager.java:1152)
at com.facebook.react.ReactInstanceManager.access$900(ReactInstanceManager.java:123)
at com.facebook.react.ReactInstanceManager$5.run(ReactInstanceManager.java:943)
at java.lang.Thread.run(Thread.java:764)
2019-02-13 12:39:48.919 4373-4787/? E/PBSessionCacheImpl: sessionId[19234207413972827] not persisted.
2019-02-13 12:39:49.205 2979-3049/? E/WindowManager: win=Window{4d42d2f u0 com.newproject/com.newproject.MainActivity EXITING} destroySurfaces: appStopped=false win.mWindowRemovalAllowed=false win.mRemoveOnExit=false win.mViewVisibility=8, caller=com.android.server.wm.AppWindowToken.destroySurfaces:748 com.android.server.wm.AppWindowToken.destroySurfaces:732 com.android.server.wm.WindowState.onExitAnimationDone:5646 com.android.server.wm.WindowStateAnimator.stepAnimationLocked:553 com.android.server.wm.DisplayContent.lambda$-com_android_server_wm_DisplayContent_21578:476
2019-02-13 12:39:50.498 2979-2999/? E/ViewRootImpl: sendUserActionEvent() returned.
There are a few reasons your Android apps might keep crashing, freezing, or not opening. Your device could be running out of storage space, or you might have lost your Wi-Fi or data connection. Apps will usually warn you if these are why an app isn't loading, but it might simply stop working or keep crashing instead.
You may have downloaded the app improperly, and all you need to do is to reinstall the app to fix the crashing problem: Go to Settings > “Apps” or “Application manager” > Choose the app that crashes > Tap the “Uninstall” option to make it. Then you can go to Google Play Store to reinstall the app after a few minutes.
If possible use below in different terminal, issue will be showing on that terminal
adb logcat *:E
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With