I'm not trying to do anything hacky using refs. I just need the ref to the element because the element is a canvas, and to draw on a canvas you need its ref.
class Parent extends Component {
clickDraw = () => {
// when button clicked, get the canvas context and draw on it.
// how?
}
render() {
return (
<div>
<button onClick={this.clickDraw}> Draw </button>
<Child />
</div>
);
}
}
class Child extends Component {
componentDidMount() {
const ctx = this.canvas.getContext('2d');
// draw something on the canvas once it's mounted
ctx.fillStyle = "#FF0000";
ctx.fillRect(0,0,150,75);
}
render() {
return (
<canvas width={300}
height={500}
ref={canvasRef => this.canvas = canvasRef}>
</canvas>
);
}
}
=====
Something I tried (which technically works but feels strange) is define the <canvas>
in the parent, so in its ref function, this
refers to the parent component. Then I pass the <canvas>
and this.canvas
to the child as two separate props. I return the <canvas>
(named this.props.canvasJSX
) in the child's render function, and I use this.canvas
(named this.props.canvasRef
) to get its context to draw on it. See below:
class Parent extends Component {
clickDraw = () => {
// now I have access to the canvas context and can draw
const ctx = this.canvas.getContext('2d');
ctx.fillStyle = "#00FF00";
ctx.fillRect(0,0,275,250);
}
render() {
const canvas = (
<canvas width={300}
height={500}
ref={canvasRef => this.canvas = canvasRef}>
</canvas>
);
return (
<div>
<button onClick={this.clickDraw}> Draw </button>
<Child canvasJSX={canvas}
canvasRef={this.canvas} />
</div>
);
}
}
class Child extends Component {
componentDidMount() {
const ctx = this.props.canvasRef.getContext('2d');
// draw something on the canvas once it's mounted
ctx.fillStyle = "#FF0000";
ctx.fillRect(0,0,150,75);
}
render() {
return this.props.canvas;
}
}
Is there a more standard way of achieving this?
You should actually be using the first approach and you can access the child elements refs in the parent
class Parent extends Component {
clickDraw = () => {
// when button clicked, get the canvas context and draw on it.
const ctx = this.childCanvas.canvas.getContext('2d');
ctx.fillStyle = "#00FF00";
ctx.fillRect(0,0,275,250);
}
render() {
return (
<div>
<button onClick={this.clickDraw}> Draw </button>
<Child ref={(ip) => this.childCanvas = ip}/>;
</div>
);
}
}
class Child extends Component {
constructor() {
super();
this.canvas = null;
}
componentDidMount() {
const ctx = this.canvas.getContext('2d');
// draw something on the canvas once it's mounted
ctx.fillStyle = "#FF0000";
ctx.fillRect(0,0,150,75);
}
render() {
return (
<canvas width={300}
height={500}
ref={canvasRef => this.canvas = canvasRef}>
</canvas>
);
}
}
You can only use this approach is the child component is declared as a class
.
If it cannot be avoided the suggested pattern extracted from the React docs would be:
import React, {Component} from 'react';
const Child = ({setRef}) => <input type="text" ref={setRef} />;
class Parent extends Component {
constructor(props) {
super(props);
this.setRef = this.setRef.bind(this);
}
componentDidMount() {
// Call function on Child dom element
this.childInput.focus();
}
setRef(input) {
this.childInput = input;
}
render() {
return <Child setRef={this.setRef} />
}
}
The Parent passes a function as prop bound to Parent's this
. React will call the Child's ref
callback setRef
and attach the childInput
property to this
which as we already noted points to the Parent.
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