I want to re-animate gradient background with different color when animating. I can successfully animate gradient color with this code.
let dayTopColor = CommonUtils.colorWithHexString("955EAC")
let dayBottomColor = CommonUtils.colorWithHexString("9F3050")
let dayToTopColor = CommonUtils.colorWithHexString("D15B52")
let dayToBottomColor = CommonUtils.colorWithHexString("CC4645")
let nightTopColor = CommonUtils.colorWithHexString("2D5E7C")
let nightBottomColor = CommonUtils.colorWithHexString("19337D")
let nightToTopColor = CommonUtils.colorWithHexString("21334E")
let nightToBottomColor = CommonUtils.colorWithHexString("101A55")
var isInSaudiArabia = false
var gradient : CAGradientLayer?
var toColors : AnyObject?
var fromColors : AnyObject?
func animateBackground(){
var layerToRemove: CAGradientLayer?
for layer in self.view.layer.sublayers!{
if layer.isKindOfClass(CAGradientLayer) {
layerToRemove = layer as? CAGradientLayer
}
}
layerToRemove?.removeFromSuperlayer()
self.gradient!.colors = [nightTopColor.CGColor, nightBottomColor.CGColor]
self.toColors = [nightToTopColor.CGColor, nightToBottomColor.CGColor]
self.view.layer.insertSublayer(self.gradient!, atIndex: 0)
animateLayer()
}
func animateLayer(){
self.fromColors = self.gradient!.colors!
self.gradient!.colors = self.toColors as? [AnyObject]
let animation : CABasicAnimation = CABasicAnimation(keyPath: "colors")
animation.delegate = self
animation.fromValue = fromColors
animation.toValue = toColors
animation.duration = 3.50
animation.removedOnCompletion = true
animation.fillMode = kCAFillModeForwards
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
animation.delegate = self
self.gradient!.addAnimation(animation, forKey:"animateGradient")
}
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
self.toColors = self.fromColors;
self.fromColors = self.gradient!.colors!
animateLayer()
}
CommonUtils.colorWithHexString() is a function which converts hex color to UIColor. Btw when i try to change background color to day color while animating, background gradient color got flickered.
Is there anybody who knows solution.
The problem is that when you remove the layer, it stops the animation. But when the animation stops, animationDidStop
is still getting called, which is starting a new animation, itself. So, you're removing the layer, which stops the animation, immediately starts another, but you're then starting yet another animation. You have dueling animations.
You can check flag
to see if the animation finished properly before animationDidStop
should call animateLayer
.
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if flag {
toColors = fromColors;
fromColors = gradient!.colors!
animateLayer()
}
}
Personally, I'm not sure why you're removing and adding and removing the layer. And if you were, I'm not sure why you don't just gradient?.removeFromSuperlayer()
rather than iterating through the layers.
Regardless, I'd just keep the gradient
layer there, just check its presentationLayer
and start the animation from there:
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
fromColors = [dayTopColor.CGColor, dayBottomColor.CGColor]
toColors = [dayToTopColor.CGColor, dayToBottomColor.CGColor]
gradient = CAGradientLayer()
gradient!.colors = fromColors!
gradient!.frame = view.bounds
view.layer.addSublayer(gradient!)
animateLayer()
}
let dayTopColor = CommonUtils.colorWithHexString("955EAC")
let dayBottomColor = CommonUtils.colorWithHexString("9F3050")
let dayToTopColor = CommonUtils.colorWithHexString("D15B52")
let dayToBottomColor = CommonUtils.colorWithHexString("CC4645")
let nightTopColor = CommonUtils.colorWithHexString("2D5E7C")
let nightBottomColor = CommonUtils.colorWithHexString("19337D")
let nightToTopColor = CommonUtils.colorWithHexString("21334E")
let nightToBottomColor = CommonUtils.colorWithHexString("101A55")
var gradient : CAGradientLayer?
var toColors : [CGColor]?
var fromColors : [CGColor]?
var day = true
func toggleFromDayToNight() {
day = !day
if day {
fromColors = [dayTopColor.CGColor, dayBottomColor.CGColor]
toColors = [dayToTopColor.CGColor, dayToBottomColor.CGColor]
} else {
fromColors = [nightTopColor.CGColor, nightBottomColor.CGColor]
toColors = [nightToTopColor.CGColor, nightToBottomColor.CGColor]
}
let colors = (gradient!.presentationLayer() as! CAGradientLayer).colors // save the in-flight current colors
gradient!.removeAnimationForKey("animateGradient") // cancel the animation
gradient!.colors = colors // restore the colors to in-flight values
animateLayer() // start animation
}
func animateLayer() {
let animation : CABasicAnimation = CABasicAnimation(keyPath: "colors")
animation.fromValue = gradient!.colors
animation.toValue = toColors
animation.duration = 3.50
animation.removedOnCompletion = true
animation.fillMode = kCAFillModeForwards
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
animation.delegate = self
gradient!.colors = toColors
gradient!.addAnimation(animation, forKey:"animateGradient")
}
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if flag {
swap(&toColors, &fromColors)
animateLayer()
}
}
@IBAction func didTapButton() {
toggleFromDayToNight()
}
}
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