I have the following class
class Program
{
static Random _Random = new Random();
static void Main(string[] args)
{
...
for (int i = 0; i < no_threads; ++i)
{
var thread = new Thread(new ThreadStart(Send));
thread.Start();
}
...
}
static void Send()
{
...
int device_id = _Random.Next(999999);
...
}
}
The code creates the specified number of threads, starts each one, and assigns each thread a random device_id
. For some reason, the first two threads that are created often have the same device_id
. I can't figure out why this happens.
Random is not thread-safe - you shouldn't be using the same instance from multiple threads. It can get much worse than just returning the same data - by using it from multiple threads, you can get it "stuck" in a state where it will always return 0, IIRC.
Obviously you don't just want to create a new instance for each thread at roughly the same time, as they'll end up with the same seeds...
I have an article which goes into the details of this and provides an implementation which lazily instantiates one instance of Random
per thread using an incrementing seed.
Random is a pseudo-random number generator and there's nothing preventing it from returning same result for multiple calls. After all there's a probability for this happening. Not to mention that according to the documentation:
Any instance members are not guaranteed to be thread safe.
So you shouldn't be calling the Next method at all from multiple threads.
Your example code only shows one use of _Random
per thread. Assuming this is the case, you could also generate the random number in the main for
loop and pass the random number into each thread as a parameter.
for (int i = 0; i < no_threads; ++i)
{
var thread = new Thread(new ThreadStart(Send));
thread.Start(_Random.Next(999999));
}
and then modify your thread function to accept the parameter:
static void Send(int device_id)
{
...
//int device_id = _Random.Next(999999);
...
}
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