I've build a random string generator but I'm having a problem whereby if I call the function multiple times say in a Page_Load method, the function returns the same string twice.
here's the code
Public Class CustomStrings
''' <summary>'
''' Generates a Random String'
''' </summary>'
''' <param name="n">number of characters the method should generate</param>'
''' <param name="UseSpecial">should the method include special characters? IE: # ,$, !, etc.</param>'
''' <param name="SpecialOnly">should the method include only the special characters and excludes alpha numeric</param>'
''' <returns>a random string n characters long</returns>'
Public Function GenerateRandom(ByVal n As Integer, Optional ByVal UseSpecial As Boolean = True, Optional ByVal SpecialOnly As Boolean = False) As String
Dim chars As String() ' a character array to use when generating a random string'
Dim ichars As Integer = 74 'number of characters to use out of the chars string'
Dim schars As Integer = 0 ' number of characters to skip out of the characters string'
chars = { _
"A", "B", "C", "D", "E", "F", _
"G", "H", "I", "J", "K", "L", _
"M", "N", "O", "P", "Q", "R", _
"S", "T", "U", "V", "W", "X", _
"Y", "Z", "0", "1", "2", "3", _
"4", "5", "6", "7", "8", "9", _
"a", "b", "c", "d", "e", "f", _
"g", "h", "i", "j", "k", "l", _
"m", "n", "o", "p", "q", "r", _
"s", "t", "u", "v", "w", "x", _
"y", "z", "!", "@", "#", "$", _
"%", "^", "&", "*", "(", ")", _
"-", "+"}
If Not UseSpecial Then ichars = 62 ' only use the alpha numeric characters out of "char"'
If SpecialOnly Then schars = 62 : ichars = 74 ' skip the alpha numeric characters out of "char"'
Dim rnd As New Random()
Dim random As String = String.Empty
Dim i As Integer = 0
While i < n
random += chars(rnd.[Next](schars, ichars))
System.Math.Max(System.Threading.Interlocked.Increment(i), i - 1)
End While
rnd = Nothing
Return random
End Function
End Class
but if I call something like this
Dim rnd1 As New CustomStrings
Dim rnd2 As New CustomStrings
Dim str1 As String = rnd1.GenerateRandom(5)
Dim str2 As String = rnd2.GenerateRandom(5)
rnd1 = Nothing
rnd2 = Nothing
the response will be something like this
g*3Jq
g*3Jq
and the second time I call it, it will be
3QM0$
3QM0$
What am I missing? I'd like every random string to be generated as unique.
The reason for this is that when you construct an instance of the Random
class, it seeds itself from the clock, but the accuracy of this clock is not good enough to produce a new seed on every call, if you call it in rapid succession.
In other words, this:
Random r = new Random();
int i = r.Next(1000);
r = new Random();
int j = r.Next(1000);
has a very high probability of producing the same values in i
and j
.
What you need to do is to:
Random
instance, so that it is the same instance used for every call (but unfortunately the class isn't thread-safe, so at least keep a cached copy per thread)Here's a sample program that creates a separate Random
instance per thread, and seeds those instances from a global random-object. Again, this might produce predictable sequences.
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace SO2755146
{
public class Program
{
public static void Main()
{
List<Task> tasks = new List<Task>();
for (int index = 0; index < 1000; index++)
tasks.Add(Task.Factory.StartNew(() => Console.Out.WriteLine(RNG.Instance.Next(1000))));
Task.WaitAll(tasks.ToArray());
}
}
public static class RNG
{
private static Random _GlobalSeed = new Random();
private static object _GlobalSeedLock = new object();
[ThreadStatic]
private static Random _Instance;
public static Random Instance
{
get
{
if (_Instance == null)
{
lock (_GlobalSeedLock)
{
_Instance = new Random(_GlobalSeed.Next());
}
}
return _Instance;
}
}
}
}
If you just want to seed each random instance from the clock, but at least produce random sequences per thread, you can simplify it like this:
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace SO2755146
{
public class Program
{
public static void Main()
{
List<Task> tasks = new List<Task>();
for (int index = 0; index < 1000; index++)
tasks.Add(Task.Factory.StartNew(() => Console.Out.WriteLine(RNG.Instance.Next(1000))));
Task.WaitAll(tasks.ToArray());
}
}
public static class RNG
{
[ThreadStatic]
private static Random _Instance;
public static Random Instance
{
get
{
if (_Instance == null)
_Instance = new Random();
return _Instance;
}
}
}
}
This might make two threads started very close to each other to be seeded with the same value, so there's a tradeoff.
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