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Random Number, Math.floor(...) vs Math.ceil(...)

I've seen a lot of code where random numbers are generated like

// random integers in the interval [1, 10]
Math.floor(Math.random()*10 + 1)

Anyway, I feel like I'm missing something. Why don't people use the more succint way

Math.ceil(Math.random()*10);

?

I tried to test the randomness and it seems true so far.

In fact, the subsequent code

// will generate random integers from 1 to 4
var frequencies = [ 0, 0, 0, 0, 0 ]; // not using the first place
var randomNumber;
for ( var i = 0; i < 1*1000*1000; ++i ) {
   randomNumber = Math.ceil(Math.random()*4);
   frequencies[randomNumber]++;
}

for ( var i = 1; i <= 4; ++i ) {
   console.log(i +": "+ frequencies[i]);
}

prints out

1: 250103
2: 250161
3: 250163
4: 249573

What am I missing?

Quick OT: Is there a more succint way to declare and initialize frequencies? I mean like frequencies[5] = { 0 }; from C++...

like image 702
doplumi Avatar asked Apr 05 '13 09:04

doplumi


1 Answers

as stated in MDN reference about Math.random()

Returns a floating-point, pseudo-random number in the range [0, 1) that is, from 0 (inclusive) up to but not including 1 (exclusive), which you can then scale to your desired range.

Since Math.random can return 0, then Math.ceil(Math.random()*10) could also return 0 and that value is out of your [1..10] range.


About your second question, see Most efficient way to create a zero filled JavaScript array?

like image 57
Fabrizio Calderan Avatar answered Oct 10 '22 01:10

Fabrizio Calderan