An <attr> element has two xml attributes name and format . name lets you call it something and this is how you end up referring to it in code, e.g., R. attr.
You use this xml-file to add new contents ( Views ) to your Activity . So the activity_main. xml determines how the Activity ( MainActivity in this case) should look. It determines its design.
The question mark means it's a reference to a resource value in the currently applied theme. See the linuxtopia Android Dev Guide or the android.com Dev Guide for more about it.
\?
escapes the question mark.
The ? lets you refer to a style attribute instead of a specific hard-coded resource. See "Referencing style attributes" in the Android Dev Guide for details.
So, how is this actually useful? It makes the most sense when considering multiple themes containing the same custom resource attribute.
Say you have movie-related themes like MyThemeTransformers and MyThemeHobbit, and both have an attribute called movieIcon. And that movieIcon attribute points to a different @drawable resource, say robot.png or hobbit.png, in each theme definition.
You can refer to "?attr/movieIcon" anywhere the theme is in effect (like in a toolbar or dialog or whatever kind of View layout), and it will automatically point to the correct drawable when you switch between themes. You don't need any theme-dependent logic to use the different drawables. You just define the movieIcon attribute for each theme and the Android framework takes care of the rest.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With