My application stores a few objects of a type that inherits from
QAbstractListModel
objects.
This generates quite a lot of duplicated code when wrapping a simple
std::vector<T>
or a QList<T>
into model with the general add,
delete and multi-selection functionality.
Is that the way QAbstractListModel
is supposed to be used or is there
some adapter class that can remove the duplicated code (at least for
containers that are part of Qt)?
Example: I want to wrap vector<ObjectA>
and vector<ObjectB>
into a model. The code for insertRows
, deleteRows
, columnCount
etc. is always going to be the same and I would like to consolidate that (with a little meta-programming that could even work for with tuple
and data
).
You have to do this in two separate classes because Qt's extensions to c++ (SIGNALS, SLOTS, etc.) do not play well with templates. The rationale and workaround for this can be found at: https://doc.qt.io/archives/qq/qq15-academic.html
Here is a rough outline of a solution. (This is based on code we are using in our application and that is working fine.)
1. Abstract list class that does Qt stuff
class FooListModelQt : public QAbstractTableModel {
Q_OBJECT
public:
// Non-template methods, signals, slots, etc. can be used here. For example...
QSet<int> SelectedRows() const;
// ... etc. ...
signals:
void SelectionChanged();
// ... etc. ...
protected:
explicit FooListModelQt(QObject *parent = NULL);
virtual ~FooListModelQt() = 0;
// ... etc. ...
};
2. Abstract class that does template stuff
template <typename T>
class FooListModel : public FooListModelQt {
public:
const T* at(int index) const { return items_.at(index); }
int count() const { return items_.count(); }
void Append(T *item);
// ... etc. ...
protected:
explicit FooListModel(QObject *parent = NULL);
virtual ~FooListModel();
private:
QList<T*> items_;
};
3. Actual list class
class BarListModel : public FooListModel<Bar> {
Q_OBJECT
public:
explicit BarListModel(QObject *parent = NULL);
int columnCount(const QModelIndex &parent) const;
QVariant data(const QModelIndex &index, int role) const;
// ... etc. ...
};
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