I am just wondering is it possible to change Canvas color from function call? I have this code with circle inside I would like to change outside color (background):
var canvads = document.getElementById('canvas')
var context = canvas.getContext('2d');
function circle() {
  var centerX = 0;
  var centerY = 0;
  var radius = 78;
  context.clearRect(0, 0, window.innerWidth,window.innerHeight);
  context.fillStyle = 'rgba(0,0,0,0.5)';
  context.fillRect(0,0,window.innerWidth,window.innerHeight);
  context.translate(canvas.width / 2, canvas.height / 2);
  context.scale(1.5, 2);
  context.beginPath();
  context.arc(centerX, centerY, radius, 0, 5 * Math.PI, false);
  context.lineWidth = 5;
  context.stroke();
  context.fillStyle = 'rgba(0,0,0,1)';
  context.globalCompositeOperation = 'destination-out';
  context.fill();
  context.globalCompositeOperation = 'source-over';
}
function change_color() {
  context.fillStyle = 'rgba(0,255,0,1)';
  context.fill();
}
circle()
JsFiddle
What you need is to change approach a little - although it's possible to some extent to "fill background", the main way canvas works is constant redrawing of the whole image. In HTML games, it's done X times per second, but in smaller projects, it often should be done after each action. So, in your case, something like this should probably do the trick: FIDDLE
var canvas = document.getElementById('canvas')
var context = canvas.getContext('2d');
function initCanvas() {
  context.clearRect(0, 0, window.innerWidth,window.innerHeight);
  context.fillStyle = 'rgba(0,0,0,0.5)';
  context.fillRect(0,0,window.innerWidth,window.innerHeight);
}
function circle() {
  var centerX = 0;
  var centerY = 0;
  var radius = 78;
  context.save()
  context.translate(canvas.width / 2, canvas.height / 2);
  context.scale(1.5, 2);
  // define the arc path
  context.beginPath();
  context.arc(centerX, centerY, radius, 0, 5 * Math.PI, false);
  // stroke it
  context.lineWidth = 5;
  context.stroke();
  // make alpha solid (the color doesn't matter)
  context.fillStyle = 'rgba(0,0,0,1)';
  // change composite mode and fill
  context.globalCompositeOperation = 'destination-out';
  context.fill();
  context.restore()
  // reset composite mode to default
}
function changeColor() {
  context.fillStyle = 'rgba(0,255,0,1)';
  context.fillRect(0,0,window.innerWidth,window.innerHeight);
  circle()
}
initCanvas()
circle()
document.querySelector('#but').addEventListener('click',changeColor)
And pay attention to save/restore, especially after transforms/rotating. Also, fixed onclick.
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