I'm desperately searching for an efficient way to check if two 2D numpy Arrays intersect.
So what I have is two arrays with an arbitrary amount of 2D arrays like:
A=np.array([[2,3,4],[5,6,7],[8,9,10]])
B=np.array([[5,6,7],[1,3,4]])
C=np.array([[1,2,3],[6,6,7],[10,8,9]])
All I need is a True if there is at least one vector intersecting with another one of the other array, otherwise a false. So it should give results like this:
f(A,B) -> True
f(A,C) -> False
I'm kind of new to python and at first I wrote my program with Python lists, which works but of course is very inefficient. The Program takes days to finish so I am working on a numpy.array solution now, but these arrays really are not so easy to handle.
Here's Some Context about my Program and the Python List Solution:
What i'm doing is something like a self-avoiding random walk in 3 Dimensions. http://en.wikipedia.org/wiki/Self-avoiding_walk. But instead of doing a Random walk and hoping that it will reach a desirable length (e.g. i want chains build up of 1000 beads) without reaching a dead end i do the following:
I create a "flat" Chain with the desired length N:
X=[]
for i in range(0,N+1):
X.append((i,0,0))
Now i fold this flat chain:
Steps 1.-6. have to be done a large amount of times (e.g. for a chain of length 1000, ~5000 Times) so these steps have to be done efficiently. My List-based solution for this is the following:
def PivotFold(chain):
randPiv=random.randint(1,N) #Chooses a random pivotelement, N is the Chainlength
Pivot=chain[randPiv] #get that pivotelement
C=[] #C is going to be a shifted copy of the chain
intersect=False
for j in range (0,N+1): # Here i shift the hole chain to get the pivotelement to the origin, so i can use simple rotations around the origin
C.append((chain[j][0]-Pivot[0],chain[j][1]-Pivot[1],chain[j][2]-Pivot[2]))
rotRand=random.randint(1,18) # rotRand is used to choose a direction and a Rotation (2 possible direction * 9 rotations = 18 possibilitys)
#Rotations around Z-Axis
if rotRand==1:
for j in range (randPiv,N+1):
C[j]=(-C[j][1],C[j][0],C[j][2])
if C[0:randPiv].__contains__(C[j])==True:
intersect=True
break
elif rotRand==2:
for j in range (randPiv,N+1):
C[j]=(C[j][1],-C[j][0],C[j][2])
if C[0:randPiv].__contains__(C[j])==True:
intersect=True
break
...etc
if intersect==False: # return C if there was no intersection in C
Shizz=C
else:
Shizz=chain
return Shizz
The Function PivotFold(chain) will be used on the initially flat chain X a large amount of times. it's pretty naivly written so maybe you have some protips to improve this ^^ I thought that numpyarrays would be good because i can efficiently shift and rotate entire chains without looping over all the elements ...
This should do it:
In [11]:
def f(arrA, arrB):
return not set(map(tuple, arrA)).isdisjoint(map(tuple, arrB))
In [12]:
f(A, B)
Out[12]:
True
In [13]:
f(A, C)
Out[13]:
False
In [14]:
f(B, C)
Out[14]:
False
To find intersection? OK, set sounds like a logical choice.
But numpy.array or list are not hashable? OK, convert them to tuple.
That is the idea.
A numpy way of doing involves very unreadable boardcasting:
In [34]:
(A[...,np.newaxis]==B[...,np.newaxis].T).all(1)
Out[34]:
array([[False, False],
[ True, False],
[False, False]], dtype=bool)
In [36]:
(A[...,np.newaxis]==B[...,np.newaxis].T).all(1).any()
Out[36]:
True
Some timeit result:
In [38]:
#Dan's method
%timeit set_comp(A,B)
10000 loops, best of 3: 34.1 µs per loop
In [39]:
#Avoiding lambda will speed things up
%timeit f(A,B)
10000 loops, best of 3: 23.8 µs per loop
In [40]:
#numpy way probably will be slow, unless the size of the array is very big (my guess)
%timeit (A[...,np.newaxis]==B[...,np.newaxis].T).all(1).any()
10000 loops, best of 3: 49.8 µs per loop
Also the numpy method will be RAM hungry, as A[...,np.newaxis]==B[...,np.newaxis].T step creates a 3D array.
Using the same idea outlined here, you could do the following:
def make_1d_view(a):
a = np.ascontiguousarray(a)
dt = np.dtype((np.void, a.dtype.itemsize * a.shape[1]))
return a.view(dt).ravel()
def f(a, b):
return len(np.intersect1d(make_1d_view(A), make_1d_view(b))) != 0
>>> f(A, B)
True
>>> f(A, C)
False
This doesn't work for floating point types (it will not consider +0.0 and -0.0 the same value), and np.intersect1d uses sorting, so it is has linearithmic, not linear, performance. You may be able to squeeze some performance by replicating the source of np.intersect1d in your code, and instead of checking the length of the return array, calling np.any on the boolean indexing array.
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