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python: how to send packets in multi thread and then the thread kill itself

I have a question. I'd like to send a continuous streams of byte to some host for certain amount of time (let's say 1 minute) using python.

Here is my code so far:

#! /usr/bin/env python                                                          

import socket
import thread
import time

IP = "192.168.0.2"
PADDING = "a" * 1000 #assume the MTU is slighly above 1000
DATA = PADDING + "this is sentence number = "
PORT = 14444
killed = False
test_time = 60 #60 seconds of testing

def send_data():
  s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
  s.connect((IP, PORT))
  count = 1
  starttime = time.clock()
  while elapsed < test_time:
    sent = s.send(DATA + str(count) + "\n")
    if sent == 0: break # assume that if nothing is sent -> connection died
    count = count+1
    elapsed = time.clock() - starttime
    if killed:
      break
  s.close()
  print str(count) + " has been sent"

print "to quit type quit"
thread.start_new_thread(send_data, ())

while True:
  var = raw_input("Enter something: ")
  if var == "quit":
    killed = True

Few question, is there a better way to let a thread die after 60 seconds other than polling the time.clock every time? When I run this program, it sends the bytes correctly but when I typed quit the other thread won't die, even though I set the var killed = True. I wonder why is that? the scope of var Killed should reach the other thread right?

Thanks

like image 486
user69790 Avatar asked Mar 03 '09 03:03

user69790


2 Answers

I recommned using threading module. Even more benefit is to use InterruptableThread for terminating the thread. You do not have to use flag for terminating your thread but exception will occur if you call terminate() on this thread from parent. You can handle exception or not.

import threading, ctypes

class InterruptableThread(threading.Thread):
@classmethod
def _async_raise(cls, tid, excobj):
    res = ctypes.pythonapi.PyThreadState_SetAsyncExc(tid, ctypes.py_object(excobj))
    if res == 0:
        raise ValueError("nonexistent thread id")
    elif res > 1:
        ctypes.pythonapi.PyThreadState_SetAsyncExc(tid, 0)
        raise SystemError("PyThreadState_SetAsyncExc failed")

def raise_exc(self, excobj):
    assert self.isAlive(), "thread must be started"
    for tid, tobj in threading._active.items():
        if tobj is self:
            self._async_raise(tid, excobj)
            return

def terminate(self):
    self.raise_exc(SystemExit)

EDIT: You can rewrite your code like this using another thread that is waiting 1 minute and then killing your other thread

def send_data:
    IP = ...
    # other vars

    ...
    s = socket.socket(.....)

    # no killed checking
    # no time checking
    # just do your work here
    ...
    s.close()


my_thread = InterruptableThread(target=send_data)
my_thread.start()

def one_minute_kill(who):
   time.sleep(60)
   who.terminate()

killer_thread = InterruptableThread(target=one_minute_kill, args=[my_thread])
killer.start()

print "to quit type quit"
while my_thread.isAlive():
  if raw_input("Enter something: ") == "quit":
    my_thread.terminate()
like image 105
Jiri Avatar answered Sep 18 '22 05:09

Jiri


I don't know how to do this with the "thread" module, but I can do it with the "threading" module. I think this code accomplishes what you want.

For documentation on the threading module: http://docs.python.org/library/threading.html

#!/usr/bin/python

import time
from threading import Thread
import threading
import sys

test_time = 10
killed = False

class SillyThread( threading.Thread ):
    def run(self):
        global killed
        starttime = time.time()
        counter = 0
        while (time.time() - starttime) < test_time:
            if killed:
                break
            counter = counter + 1
            time.sleep(0.1)
        print "I did %d loops" % counter

class ManageThread( threading.Thread ):
    def run(self):
        global killed
        while True:
            var = raw_input("Enter something: ")
            if var == "quit":
                killed = True
                break
        print "Got var [%s]" % var

silly = SillyThread()
silly.start()
ManageThread().start()
Thread.join(silly)
print "bye bye"
sys.exit(0)

Note that I use time.time() instead of time.clock(). time.clock() gives elapsed processor time on Unix (see http://docs.python.org/library/time.html). I think time.clock() should work everywhere. I set my test_time to 10 seconds because I don't have the patience for a minute.

Here's what happens if I let it run the full 10 seconds:

leif@peacock:~/tmp$ ./test.py
Enter something: I did 100 loops
bye bye

Here's what happens if I type 'quit':

leif@peacock:~/tmp$ ./test.py
Enter something: quit
Got var [quit]
I did 10 loops
bye bye

Hope this helps.

like image 30
leif Avatar answered Sep 18 '22 05:09

leif