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Python 3 error with Tkinter: _tkinter.TclError: unknown option "-padding"

I've been learning tkinter with the help of a python book. However, the python book is written for python 2 and I'm using python 3. This has generated several errors, and up to now I've been able to fix them, with the aid of other questions here. It is a basic program that shows a window with buttons to play 3 games or to destroy the window. When either of the first two games(rock paper scissors and hangman) are opened, they are supposed to open a Toplevel() that has various buttons that lets you play the game. I haven't written the graphics code for the third game yet. They don't play, though, because of an error: _tkinter.TclError: unknown option "-padding" which I haven't found any detail about online. I understand that the unknown option means that that attribute/keyword doesn't exist in my version of tkinter and python 3. The error lines look like: rpsFrame = Frame(rpsWindow, padding = '3 3 12 12', width = 300)

In case you need it, the error and code are below. (this code doesn't run without additional code) (if you want this code I will add it, but I want to keep this shortish)

Here is the full error traceback:

Exception in Tkinter callback

Traceback (most recent call last):
  File "C:\Python34\lib\tkinter\__init__.py", line 1533, in __call__
    return self.func(*args)
  File "E:\Python\Python Book\Graphics\Hangman.py", line 149, in gui
    hmFrame = Frame(hmWindow, padding = "3 3 12 12", width = 300)
  File "C:\Python34\lib\tkinter\__init__.py", line 2582, in __init__
    Widget.__init__(self, master, 'frame', cnf, {}, extra)
  File "C:\Python34\lib\tkinter\__init__.py", line 2122, in __init__
    (widgetName, self._w) + extra + self._options(cnf))
_tkinter.TclError: unknown option "-padding"

Here is the interface code:

from tkinter import *
import RockPaperScissors
import Hangman
import PokerDice

root = Tk()
root.title("Linux User & Developer's Mega Games Collection")

mainframe = Frame(root, height = 200, width = 500)
mainframe.pack_propagate(0)
mainframe.pack(padx = 5, pady = 5)

intro = Label(mainframe, text = """Welcome to Linux User & Developers Mega
Microgames Collection.
Select one of the following games to play:
""")
intro.pack(side = TOP)

rpsButton = Button(mainframe, text = "Rock, Paper, Scissors",
                   command = RockPaperScissors.gui)
rpsButton.pack()

hmButton = Button(mainframe, text = "Hangman", command = Hangman.gui)
hmButton.pack()

pdButton = Button(mainframe, text = "Poker Dice", command = PokerDice.start)
pdButton.pack()

exitButton = Button(mainframe, text = "Quit", command = root.destroy)
exitButton.pack(side = BOTTOM)

root.mainloop()

Here is the code to Rock, Paper Scissors:

from tkinter import *

import random

def gui():

    rock = 1
    paper = 2
    scissors = 3

    names = { rock: "Rock", paper: "Paper", scissors: "Scissors" }
    rules = { rock: scissors, paper: rock, scissors: paper }

    def start():
        while game():
            pass

    def game():
        player = playerChoice.get()
        computer = random.randint(1, 3)
        computerChoice.set(names[computer])
        result(player, computer)

    def result(player, computer):
        newScore = 0
        if player == computer:
            resultSet.set("Tie game.")
        elif rules[player] == computer:
            result.set("Your victory has been assured.")
            newScore = playerScore.get()
            newScore += 1
            playerScore.set(newScore)
        else:
            resultSet.set("The commputer laughs as you realise you have " +
                          "been defeated.")
            newScore = computerScore.get()
            newScore += 1
            computerScore.set(newScore)

    rpsWindow = Toplevel()
    rpsWindow.title("Rock, Paper, Scissors")

    playerChoice = IntVar()
    computerChoice = StringVar()
    resultSet = StringVar()
    playerChoice.set(1)
    playerScore = IntVar()
    computerScore = IntVar()

    **rpsFrame = Frame(rpsWindow, padding = '3 3 12 12', width = 300)**
    #this is what is causing the error
    rpsFrame.grid(column = 0, row = 0, sticky = (N, W, E, S))
    rpsFrame.columnconfigure(0, weight = 1)
    rpsFrame.rowconfigure(0, weight = 1)

    Label(rpsFrame, text = 'Player').grid(column = 1, row = 1, sticky = W)
    Radiobutton(rpsFrame, text = 'Rock', variable = playerChoice,
                value = 1).grid(column = 1, row = 2, sticky = W)
    Radiobutton(rpsFrame, text = 'Paper', variable = playerChoice,
                value = 2).grid(column = 1, row = 2, sticky = W)
    Radiobutton(rpsFrame, text = 'Scissors', variable = playerChoice,
                value = 3).grid(column = 1, row = 2, sticky = W)

    Label(rpsFrame, text = 'Computer').grid(column = 3, row = 3, sticky = W)
    Label(rpsFrame, textvariable = computerChoice).grid(column = 1,
                                                        row = 3, sticky = W)

    Button(rpsFrame, text = "Play", command = start).grid(column = 2, row = 2)

    Label(rpsFrame, text = "Score").grid(column = 1, row = 5, sticky = W)
    Label(rpsFrame, textvariable = playerScore).grid(column = 1,
                                                     row = 6, sticky = W)

    Label(rpsFrame, text = "Score").grid(column = 1, row = 5, sticky = W)
    Label(rpsFrame, textvariable = computerScore).grid(column = 3,
                                                       row = 6, sticky = W)

    Label(rpsFrame, textvariable = resultSet).grid(column = 2, row = 7)

Here is the Hangman code:

from tkinter import *
import random

word = 0
wordLength = 0
clue = 0

def gui():
    global word, wordLength, clue
    dictionary = ["..."]
    #I've omitted the words due to length
    word = random.choice(dictionary)
    wordLength = len(word)
    clue = wordLength * ["_"]
    tries = 6

    def hangedman(hangman):
        grphic = ["""..."""]
        #I've omitted the ASCII graphics that go in the list due to length
        graphicSet = graphic[hangman]
        hmGraphic.set(graphicSet)

    def game():
        lettersWrong = incorrectGuess.get()
        letter = guessLetter()
        firstIndex = word.find(letter)
        if firstIndex == -1:
            lettersWrong += 1
            incorrectGuesses.set(lettersWrong)
        else:
            for i in range(wordLength):
                if letter ++ word[i]:
                    clue[i] = letter
        hangedman(lettersWrong)
        clueSet = " ".join(clue)
        wordOutput.set(clueSet)
        if lettersWrong == tries:
            resultText = "Game Over. The word was " + word
            resultSet.set(resultText)
            newScore = computerScore.get()
            newScore += 1
            computerScore.set(newScore)
        if "".join(clue) == word:
            resultText = "You win! The word as " + word

    def guessLetter():
        letter = letterGuess.get()
        letter = letter.strip()
        letter = letter.lower()
        return letter

    def resetGame():
        global word, wordLength, clue
        incorrectGuesses.set(0)
        hangedman(0)
        resultSet.set("")
        letterGuess.set("")
        word = random.choice(dictionary)
        wordLength = len(word)
        clue = wordLength * ["_"]
        newClue = " ".join(clue)
        wordOutput.set(newClue)

    hmWindow = Toplevel()
    hmWindow.title("Hangman")
    incorrectGuesses = IntVar()
    incorrectGuesses.set(0)
    playerScore = IntVar()
    computerScore = IntVar()
    resultSet = StringVar()
    letterGuess = StringVar()
    wordOutput = StringVar()
    hmGraphic = StringVar()

    **hmFrame = Frame(hmWindow, padding = "3 3 12 12", width = 300)**
    #this is what is causing the error
    hmFrame.grid(column = 0, row = 0, stick = (N, W, E, S))
    hmFrame.columnconfigure(0, weight = 1)
    hmFrame.rowconfigure(0, weight = 1)

    Label(hmFrame, textvariable = hmGraphic).grid(column = 2, row = 1)
    Label(hmFrame, text = "Word").grid(column = 2, row = 2)
    Label(hmFrame, textvariable = wordOutput).grid(column = 2, row = 3)

    Label(hmFrame, text = "Enter a letter").grid(column = 2, row = 4)
    hmEntry = Entry(hmFrame, exportselection = 0,
                    textvariable = letterGuess).grid(column = 2, row = 5)
    hmEntryButton = Button(hmFrame, text = "Guess",
                           command = game).grid(column = 2, row = 10)

    Label(hmFrame, text = "Wins").grid(column = 1, row = 7, sticky = W)
    Label(hmFrame, textvariable = playerScore).grid(column = 1, row = 8,
                                                    sticky = W)
    Label(hmFrame, text = "Losses").grid(column = 3, row = 7, sticky = W)
    Label(hmFrame, textvariable = computerScore).grid(column = 3, row = 8,
                                                      sticky = W)
    Label(hmFrame, textvariable = resultSet).grid(column = 2, row = 9)
    replayButton = Button(hmFrame, text = "Reset",
                          command = resetGame).grid(column = 2, row = 10)
like image 395
Skwawk Avatar asked Oct 27 '25 00:10

Skwawk


1 Answers

There are virtually no differences between tkinter in 2.x vs 3.x, except for the import statements. This is not a 2.x vs 3.x problem.

The padding option is only valid for ttk.Frame, but you're using tkinter.Frame. For the standard tkinter Frame widget you have the padx and pady options.

like image 101
Bryan Oakley Avatar answered Oct 29 '25 16:10

Bryan Oakley



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