Consider these lines in the pygame loop:
ev = pygame.event.poll()
ev.type == pygame.QUIT
From: http://openbookproject.net/thinkcs/python/english3e/pygame.html
From what I understand the function pygame.event.poll()
creates an instance of the Event class in the event module of the pygame package.
I. Now ev.type
is an attribute call(?) but how do I know which values it can have? How can you even tell from the pygame documentation that it has the possibility to equal pygame.QUIT?
II. What exactly is pygame.QUIT? How does it get a value?
III. help('pygame.QUIT')
says pygame.QUIT = class int(object)
. How do you call this construction?
ev = pygame.event.poll()
is a call to a function that returns a single event from the event queue (basically, a list of things that have happened that your application might want to know about). It assigns that event (which is an Event
object) to the variable ev
.
ev.type
gets the value of the type
attribute of that Event
object, which is a numerical constant.
== pygame.QUIT
checks to see if it's equal the numerical constant defined as pygame.QUIT
.
The possible event types are listed at http://www.pygame.org/docs/ref/event.html - I've copy-pasted the list here as well (which also lists the associated attributes passed with each event):
QUIT none
ACTIVEEVENT gain, state
KEYDOWN unicode, key, mod
KEYUP key, mod
MOUSEMOTION pos, rel, buttons
MOUSEBUTTONUP pos, button
MOUSEBUTTONDOWN pos, button
JOYAXISMOTION joy, axis, value
JOYBALLMOTION joy, ball, rel
JOYHATMOTION joy, hat, value
JOYBUTTONUP joy, button
JOYBUTTONDOWN joy, button
VIDEORESIZE size, w, h
VIDEOEXPOSE none
USEREVENT code
pygame.QUIT
is sent when the user clicks the window's "X" button, or when the system 'asks' for the process to quit. If ignored, it can still be killed by the system. It lets you save, before quitting.
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