With pygame, I created a 20x20 pixel window and added a 2x2 pixel rectangle. When I run the program, the window size is super small and I can barely see the rectangle. How can I increase the window size whilst keeping the number of pixels constant, i.e. increase the pixel size? I am aware of this similar question, but there a somewhat more complicated case is discussed.
import pygame
screen_width, screen_height = 20, 20
x, y = 10, 10
rect_width, rect_height = 2, 2
vel = 2
black = (0, 0, 0)
white = (255, 255, 255)
pygame.init()
win = pygame.display.set_mode((screen_width, screen_height))
run = True
while run:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
win.fill(black)
pygame.draw.rect(win, white, (x, y, rect_width, rect_height))
pygame.display.update()
pygame.quit()
You can either use pygame. transform. scale or smoothscale and pass the new width and height of the surface or pygame.
You can make a Sprite bigger or smaller with the SET SIZE command. ACTIONS Toolkit - Scroll down to SPRITE SETTINGS - Set Size Block. Use a number less than 1 to make your sprite smaller and a number bigger than 1 to make the sprite larger.
Pygame does not provide a direct way to write text onto a Surface object. The method render() must be used to create a Surface object from the text, which then can be blit to the screen. The method render() can only render single lines. A newline character is not rendered.
Don't draw directly to the screen, but to another Surface
.
Then scale that new Surface
to the size of the screen and blit it onto the real screen surface.
Here's an example:
import pygame
screen_width, screen_height = 20, 20
scaling_factor = 6
x, y = 10, 10
rect_width, rect_height = 2, 2
vel = 2
black = (0, 0, 0)
white = (255, 255, 255)
pygame.init()
win = pygame.display.set_mode((screen_width*scaling_factor, screen_height*scaling_factor))
screen = pygame.Surface((screen_width, screen_height))
run = True
while run:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
screen.fill(black)
pygame.draw.rect(screen, white, (x, y, rect_width, rect_height))
win.blit(pygame.transform.scale(screen, win.get_rect().size), (0, 0))
pygame.display.update()
pygame.quit()
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