When i try to open a borderless mode window it does start in the top right corner of the screen. It looks like this: http://puu.sh/ivB4y/304018da5e.jpg The code looks like this
if __name__ == "__main__":
import source.Game, pygame
pygame.mixer.pre_init(22050, 16, 2, 256)
pygame.font.init()
pygame.init()
screen = pygame.display.set_mode((1920, 1080), pygame.NOFRAME)
source.Game.Game().main(screen)
It might be worth noting that I'm running two monitors, but I've tried only running one and the problem still happens, and if I take the resolution down below native it still won't start in the top right of my screen.
Is there any way to fix such a problem?
EDIT:
I went this from the answers for anyone looking on this in the future.
import os
os.environ['SDL_VIDEO_WINDOW_POS'] = "0,0"
screen = pygame.display.set_mode((1920, 1080), pygame.NOFRAME)
along with all the other .init() statements and whatnot.
Looks like you want fullscreen:
screen = pygame.display.set_mode((1920, 1080), pygame.FULLSCREEN)
You might also want to turn on hardware acceleration adn double buffering using pygame.HWSURFACE | pygame.DOUBLEBUF if you are running fullscreen.
display.set_mode docs: https://www.pygame.org/docs/ref/display.html#pygame.display.set_mode
If you actually want to keep the OS's bar on screen, then instead of going fullscreen, then ideally you would just maximize the window after creating it. However, the version of the SDL lib that Pygame is built on does not support a maximize operation (SDL 2 does). Apparently, you can control the position of the window by setting an environment variable before initializing the window (yuck), but you would still need to figure out the usable area of the desktop. Example:
import os
os.environ['SDL_VIDEO_WINDOW_POS'] = "0,0"
import pygame
pygame.init()
screen = pygame.display.set_mode((100,100))
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