It seems to me that Apple is encouraging us to give up using UIViewController in SwiftUI, but without using view controllers, I feel a little bit powerless. What I would like is to be able to implement some sort of ViewModel which will emit events to View.
ViewModel:
public protocol LoginViewModel: ViewModel {
  var onError: PassthroughSubject<Error, Never> { get }
  var onSuccessLogin: PassthroughSubject<Void, Never> { get }
}
View:
public struct LoginView: View {
  fileprivate let viewModel: LoginViewModel
  
  public init(viewModel: LoginViewModel) {
    self.viewModel = viewModel
  }
  
  public var body: some View {
    NavigationView {
      MasterView()
        .onReceive(self.viewModel.onError, perform: self.handleError)
        .onReceive(self.viewModel.onSuccessLogin, perform: self.handleSuccessfullLogin)
    }
  }
  func handleSuccessfullLogin() {
    //push next screen
  }
  
  func handleError(_ error: Error) {
    //show alert
  }
}
Using SwiftUI, I don't know how to push another controller if login is successful
Also, I would appreciate any advice about how to implement what I want in a better way. Thanks.
I've found the answer. If you want to show another view on callback you should
Create state @State var pushActive = false
When ViewModel notifies that login is successful set pushActive to true
func handleSuccessfullLogin() {
    self.pushActive = true
    print("handleSuccessfullLogin")
}
Create hidden NavigationLink and bind to that state
NavigationLink(destination: 
   ProfileView(viewModel: ProfileViewModelImpl()),
   isActive: self.$pushActive) {
     EmptyView()
}.hidden()
I'm adding some snippets here because I think it simplifies some things and makes reusing navigation links easier:
1. Add View Navigation Extensions
extension View {
    func navigatePush(whenTrue toggle: Binding<Bool>) -> some View {
        NavigationLink(
            destination: self,
            isActive: toggle
        ) { EmptyView() }
    }
    func navigatePush<H: Hashable>(when binding: Binding<H>,
                                   matches: H) -> some View {
        NavigationLink(
            destination: self,
            tag: matches,
            selection: Binding<H?>(binding)
        ) { EmptyView() }
    }
    func navigatePush<H: Hashable>(when binding: Binding<H?>,
                                   matches: H) -> some View {
        NavigationLink(
            destination: self,
            tag: matches,
            selection: binding
        ) { EmptyView() }
    }
}
Now, you can call on any view (make sure they (or a parent) are in a navigation view)
2. Use at leisure
struct Example: View {
    @State var toggle = false
    @State var tag = 0
    var body: some View {
        NavigationView {
            VStack(alignment: .center, spacing: 24) {
                Text("toggle pushed me")
                    .navigatePush(whenTrue: $toggle)
                Text("tag pushed me (2)")
                    .navigatePush(when: $tag, matches: 2)
                Text("tag pushed me (4)")
                    .navigatePush(when: $tag, matches: 4)
                Button("toggle") {
                    self.toggle = true
                }
                Button("set tag 2") {
                    self.tag = 2
                }
                Button("set tag 4") {
                    self.tag = 4
                }
            }
        }
    }
}
                        as @Bhodan mentioned you can do it by changing state
Using EnvironmentObject with SwiftUI
class UserData: ObservableObject, Identifiable {
    let id = UUID()
    @Published var firebase_uid: String = ""
    @Published var name: String = ""
    @Published var email: String = ""
    @Published var loggedIn: Bool = false
}
the loggedIn property will be used to monitor when a change in user logs in or out
@EnvironmentObject in your SceneDelegate.swift file in Xcode
this just makes it so its accessible everywhere in your app class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    var window: UIWindow?
    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
        // Create the SwiftUI view that provides the window contents.
        let userData = UserData()
        let contentView = ContentView().environmentObject(userData)
        // Use a UIHostingController as window root view controller.
        if let windowScene = scene as? UIWindowScene {
            let window = UIWindow(windowScene: windowScene)
            window.rootViewController = UIHostingController(rootView: contentView)
            self.window = window
            window.makeKeyAndVisible()
        }
    }
Once you make any change to the loggedIn property any UI that is Binded to it will respond to the true/false value change 
the as @Bhodan mentioned just add this to your view and it will respond to that change
struct LoginView: View {
@EnvironmentObject var userData: UserData
var body: some View {
NavigationView {
VStack {
NavigationLink(destination: ProfileView(), isActive: self.$userData.loggedin) {
    EmptyView()
    }.hidden()
   }
  }
 }
}
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