The Activator. CreateInstance method creates an instance of a type defined in an assembly by invoking the constructor that best matches the specified arguments. If no arguments are specified then the constructor that takes no parameters, that is, the default constructor, is invoked.
CreateInstance(ActivationContext, String[]) Creates an instance of the type that is designated by the specified ActivationContext object and activated with the specified custom activation data. CreateInstance(Type) Creates an instance of the specified type using that type's parameterless constructor.
A constructor with no parameters is called a default constructor. A default constructor has every instance of the class to be initialized to the same values. The default constructor initializes all numeric fields to zero and all string and object fields to null inside a class.
Reflection provides objects (of type Type) that describe assemblies, modules, and types. You can use reflection to dynamically create an instance of a type, bind the type to an existing object, or get the type from an existing object and invoke its methods or access its fields and properties.
Say you have a class called MyFancyObject
like this one below:
class MyFancyObject
{
public int A { get;set;}
}
It lets you turn:
String ClassName = "MyFancyObject";
Into
MyFancyObject obj;
Using
obj = (MyFancyObject)Activator.CreateInstance("MyAssembly", ClassName))
and can then do stuff like:
obj.A = 100;
That's its purpose. It also has many other overloads such as providing a Type
instead of the class name in a string. Why you would have a problem like that is a different story. Here's some people who needed it:
Well i can give you an example why to use something like that. Think of a game where you want to store your level and enemies in an XML file. When you parse this file, you might have an element like this.
<Enemy X="10" Y="100" Type="MyGame.OrcGuard"/>
what you can do now is, create dynamically the objects found in your level file.
foreach(XmlNode node in doc)
var enemy = Activator.CreateInstance(null, node.Attributes["Type"]);
This is very useful, for building dynamic enviroments. Of course its also possible to use this for Plugin or addin scenarios and alot more.
My good friend MSDN can explain it to you, with an example
Here is the code in case the link or content changes in the future:
using System;
class DynamicInstanceList
{
private static string instanceSpec = "System.EventArgs;System.Random;" +
"System.Exception;System.Object;System.Version";
public static void Main()
{
string[] instances = instanceSpec.Split(';');
Array instlist = Array.CreateInstance(typeof(object), instances.Length);
object item;
for (int i = 0; i < instances.Length; i++)
{
// create the object from the specification string
Console.WriteLine("Creating instance of: {0}", instances[i]);
item = Activator.CreateInstance(Type.GetType(instances[i]));
instlist.SetValue(item, i);
}
Console.WriteLine("\nObjects and their default values:\n");
foreach (object o in instlist)
{
Console.WriteLine("Type: {0}\nValue: {1}\nHashCode: {2}\n",
o.GetType().FullName, o.ToString(), o.GetHashCode());
}
}
}
// This program will display output similar to the following:
//
// Creating instance of: System.EventArgs
// Creating instance of: System.Random
// Creating instance of: System.Exception
// Creating instance of: System.Object
// Creating instance of: System.Version
//
// Objects and their default values:
//
// Type: System.EventArgs
// Value: System.EventArgs
// HashCode: 46104728
//
// Type: System.Random
// Value: System.Random
// HashCode: 12289376
//
// Type: System.Exception
// Value: System.Exception: Exception of type 'System.Exception' was thrown.
// HashCode: 55530882
//
// Type: System.Object
// Value: System.Object
// HashCode: 30015890
//
// Type: System.Version
// Value: 0.0
// HashCode: 1048575
You can also do this -
var handle = Activator.CreateInstance("AssemblyName",
"Full name of the class including the namespace and class name");
var obj = handle.Unwrap();
A good example could be next: for instance you have a set of Loggers and you allows user to specify type to be used in runtime via configuration file.
Then:
string rawLoggerType = configurationService.GetLoggerType();
Type loggerType = Type.GetType(rawLoggerType);
ILogger logger = Activator.CreateInstance(loggerType.GetType()) as ILogger;
OR another case is when you have a common entities factory, which creates entity, and is also responsible on initialization of an entity by data received from DB:
(pseudocode)
public TEntity CreateEntityFromDataRow<TEntity>(DataRow row)
where TEntity : IDbEntity, class
{
MethodInfo methodInfo = typeof(T).GetMethod("BuildFromDataRow");
TEntity instance = Activator.CreateInstance(typeof(TEntity)) as TEntity;
return methodInfo.Invoke(instance, new object[] { row } ) as TEntity;
}
The Activator.CreateInstance
method creates an instance of a specified type using the constructor that best matches the specified parameters.
For example, let's say that you have the type name as a string, and you want to use the string to create an instance of that type. You could use Activator.CreateInstance
for this:
string objTypeName = "Foo";
Foo foo = (Foo)Activator.CreateInstance(Type.GetType(objTypeName));
Here's an MSDN article that explains it's application in more detail:
http://msdn.microsoft.com/en-us/library/wccyzw83.aspx
Building off of deepee1 and this, here's how to accept a class name in a string, and then use it to read and write to a database with LINQ. I use "dynamic" instead of deepee1's casting because it allows me to assign properties, which allows us to dynamically select and operate on any table we want.
Type tableType = Assembly.GetExecutingAssembly().GetType("NameSpace.TableName");
ITable itable = dbcontext.GetTable(tableType);
//prints contents of the table
foreach (object y in itable) {
string value = (string)y.GetType().GetProperty("ColumnName").GetValue(y, null);
Console.WriteLine(value);
}
//inserting into a table
dynamic tableClass = Activator.CreateInstance(tableType);
//Alternative to using tableType, using Tony's tips
dynamic tableClass = Activator.CreateInstance(null, "NameSpace.TableName").Unwrap();
tableClass.Word = userParameter;
itable.InsertOnSubmit(tableClass);
dbcontext.SubmitChanges();
//sql equivalent
dbcontext.ExecuteCommand("INSERT INTO [TableNme]([ColumnName]) VALUES ({0})", userParameter);
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