A pure virtual
function must be implemented in a derived type that will be directly instantiated, however the base type can still define an implementation. A derived class can explicitly call the base class implementation (if access permissions allow it) by using a fully-scoped name (by calling A::f()
in your example - if A::f()
were public
or protected
). Something like:
class B : public A {
virtual void f() {
// class B doesn't have anything special to do for f()
// so we'll call A's
// note that A's declaration of f() would have to be public
// or protected to avoid a compile time problem
A::f();
}
};
The use case I can think of off the top of my head is when there's a more-or-less reasonable default behavior, but the class designer wants that sort-of-default behavior be invoked only explicitly. It can also be the case what you want derived classes to always perform their own work but also be able to call a common set of functionality.
Note that even though it's permitted by the language, it's not something that I see commonly used (and the fact that it can be done seems to surprise most C++ programmers, even experienced ones).
To be clear, you are misunderstanding what = 0; after a virtual function means.
= 0 means derived classes must provide an implementation, not that the base class can not provide an implementation.
In practice, when you mark a virtual function as pure (=0), there is very little point in providing a definition, because it will never be called unless someone explicitly does so via Base::Function(...) or if the Base class constructor calls the virtual function in question.
The advantage of it is that it forces derived types to still override the method but also provides a default or additive implementation.
If you have code that should be executed by the deriving class, but you don't want it to be executed directly -- and you want to force it to be overriden.
Your code is correct, although all in all this isn't an often used feature, and usually only seen when trying to define a pure virtual destructor -- in that case you must provide an implementation. The funny thing is that once you derive from that class you don't need to override the destructor.
Hence the one sensible usage of pure virtual functions is specifying a pure virtual destructor as a "non-final" keyword.
The following code is surprisingly correct:
class Base {
public:
virtual ~Base() = 0;
};
Base::~Base() {}
class Derived : public Base {};
int main() {
// Base b; -- compile error
Derived d;
}
You'd have to give a body to a pure virtual destructor, for example :)
Read: http://cplusplus.co.il/2009/08/22/pure-virtual-destructor/
(Link broken, use archive)
Yes this is correct. In your example, classes that derive from A inherit both the interface f() and a default implementation. But you force derived classes to implement the method f() (even if it is only to call the default implementation provided by A).
Scott Meyers discusses this in Effective C++ (2nd Edition) Item #36 Differentiate between inheritance of interface and inheritance of implementation. The item number may have changed in the latest edition.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With