I don't want to use jQuery for this.
It's really simple, I just want to add a class after scrolling past a certain amount of pixels (lets say 10px) and remove it if we ever go back to the top 10 pixels.
My best attempt was:
var scrollpos = window.pageYOffset;
var header = document.getElementById("header");
function add_class_on_scroll() {
header.classList.add("fade-in");
}
function remove_class_on_scroll() {
header.classList.remove("fade-in");
}
window.addEventListener('scroll', function(){
if(scrollpos > 10){
add_class_on_scroll();
}
else {
remove_class_on_scroll();
}
console.log(scrollpos);
});
But console shows a number that continues to grow regardless of scrolling up or down. And the class fade-in
never gets added, though console shows we past 10.
You forgot to change the offset value in the scroll handler.
//use window.scrollY
var scrollpos = window.scrollY;
var header = document.getElementById("header");
function add_class_on_scroll() {
header.classList.add("fade-in");
}
function remove_class_on_scroll() {
header.classList.remove("fade-in");
}
window.addEventListener('scroll', function(){
//Here you forgot to update the value
scrollpos = window.scrollY;
if(scrollpos > 10){
add_class_on_scroll();
}
else {
remove_class_on_scroll();
}
console.log(scrollpos);
});
Now you code works properly
There is no documentation for that, like you asked for. This is just an issue in the logic workflow.
When you say that scrollpos = window.scrollY
your page is at an top-offset of 0, so your variable stores that value.
When the page scrolls, your scroll
listener will fires. When yout listener checks for the scrollpos
value, the value is still 0
, of course.
But if, at every scroll handler, you update the scrollpos
value, now you can have a dynamic value.
Another option is you to create a getter, like
var scrollpos = function(){return window.scrollY};
This way you can dynamically check what that method will return for you at every offset.
if(scrollpos() > 10)
See? Hope that helped. (:
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