Here I made two objects; one has accessor methods created in the constructor, the other in the prototype. Why would one choose one of these over the other?
function spy1(name){
this.name = name;
var secret;
this.setSecret = function(message){
secret = message;
};
this.getSecret = function(){
return secret;
};
}
function spy2(name){
this.name = name;
this.secret;
/* (see comment) was:
var secret;
*/
}
spy2.prototype.setSecret = function(message){
this.secret = message;
/*was:
secret = message;
*/
};
spy2.prototype.getSecret = function(){
return this.secret;
/*was:
return secret;
*/
};
bond = new spy1("007");
smart = new spy2("86");
bond.setSecret("CONTROL is a joke.");
smart.setSecret("The British Secret Service is for sissies.");
The primordial differrence is that in your first example, without prototype, the getSecret
and setSecret
function implementation will reside on every instance of spy1.
On your second example, the functions are defined on the prototype, and all instances refer to them directly, you can test it:
var bond = new spy1("007"),
bond2 = new spy1("007");
bond.getSecret === bond2.getSecret; // <-- false since they are two functions
var smart = new spy2("86"),
smart2 = new spy2("86");
smart.getSecret === smart2.getSecret; // <-- true since is the same function
// on all instances
Also note what @T.J. commented, in your second example, using the prototype, you don't have access to the constructor function closure, and for that you are making a window.secret
global variable.
If you intend to work with privileged methods, extending the prototype is not an option, all the methods that need access to the variables defined within the scope of the constructor function need to be declared inside of it...
See also: Closures.
In your first example, you're creating new functions for each instance of the object whenever you instantiate a new one. In the second, only a single copy of the function is created which is used by all the instances.
The second way can save memory. You can also use prototype chaining to implement inheritance.
Btw, your second example won't work as written. the secret
variable in spy2
is local to the constructor. In the setSecret
and getSecret
functions in the prototype, you're accessing a single global variable.
With the second version you end up with a cleaner "constructor".
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