I'm writing my own method to convert an object graph to a custom object since the JavaScriptSerializer fires errors on null values.
So this is what I have so far:
internal static T ParseObjectGraph<T>(Dictionary<string, object> oGraph)
{
T generic = (T)Activator.CreateInstance<T>();
Type resType = typeof(T);
foreach (PropertyInfo pi in resType.GetProperties())
{
object outObj = new object();
if (oGraph.TryGetValue(pi.Name.ToLower(), out outObj))
{
Type outType = outObj.GetType();
if (outType == pi.PropertyType)
{
pi.SetValue(generic, outObj, null);
}
}
}
return generic;
}
Now the pi.SetValue()
method runs, and doesn't fire an error but when I look at the properties of generic
, it's still the same as it was before hand.
The first property it goes through is a boolean so the values end up like this
generic = an object of type MyCustomType
generic.property = false
outObj = true
pi = boolean property
outType = boolean
Then after the SetValue
method runs, generic.property
is still set to false.
To use the SetValue method, first get a Type object that represents the class. From the Type, get the PropertyInfo object. From the PropertyInfo object, call the SetValue method.
SetValue() Function Sets the value of a given control. Syntax: SetValue(id,value) Parameters: id - Control Identifier to assign value to.
To set property values via Reflection, you must use the Type. GetProperty() method, then invoke the PropertyInfo. SetValue() method. The default overload that we used accepts the object in which to set the property value, the value itself, and an object array, which in our example is null.
PropertyInfo.SetValue/GetValue worked with struct with accurate using
struct Z
{
public int X { get; set; }
}
Z z1 = new Z();
z1.GetType().GetProperty("X").SetValue(z1, 100, null);
Console.WriteLine(z1.X); //z1.X dont changed
object z2 = new Z();
z2.GetType().GetProperty("X").SetValue(z2, 100, null);
Console.WriteLine(((Z)z2).X); //z2.x changed to 100
Z z3 = new Z();
object _z3 = z3;
_z3.GetType().GetProperty("X").SetValue(_z3, 100, null);
z3 = (Z)_z3;
Console.WriteLine(z3.X); //z3.x changed to 100
Correct way to change struct:
Found the answer. Apparently, PropertyInfo.SetValue() and PropertyInfo.GetValue() do not work for structures, only classes.
MyCustomType was unfortunately a struct, so changing this to a class made it work.
The 3rd reply in this thread states why structures do not work and classes do.
EDIT: It does work with structs, see the marked answer.
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